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Help naming the new slots for Guillaume777's Multi-slot Equi

Hello all, I hope someone can help with this problem I'm having since I have no idea what I'm doing when it comes to script. I pasted the Guillaume777's Multi-slot Equipment script into the script editor in one of my Rpg Maker XP games, the extra slots show up in game and was happy to see this. Now my problem is that I do not know how to rename these new slots from the default slot names to what I'd want them to be. Moreover how do I create armours that can be eqipped in these new armour slots? For example when I create a piece of armour it only allows me to select if that piece will be either a shield, helmet, armour or accesory. That means I can't even utilize these new slots. Anyone know how to fix this?
Thank you for your time,

your dearest friend

Starbelly
 
The configuration should be in part 1. Scroll down a little until you see this:

[rgss]  #=====Set character slots properties =======================================
  WEAPON_KINDS = [0,0]                      # number of weapons,  0 = weapon
  WEAPON_KIND_NAMES = ['R-Hand', 'L-Hand']  # custom name of extra weapon slots
  WEAPON_KIND_POWERS = [100, 95]           # 100 = normal power, 90 = 90% power
                                            # Leave empty or put nil inside
                                            # if you want the default names.
  ARMOR_KINDS = [1,2,3,4,5,6]
  # 1 = shield
  # 2 = helmet
  # 3 = armor
  # 4 = acc
  # 5 = and more : extra slot
  EXTRA_SLOT_NAMES = ['Ring','Chain']
  # Name of the extra slots in equip window
  # You need as many words as there are '5' or more in armor_kinds
  # The first order of the slots names reflect the order of the 5 in armor_kinds
  # Put (5) or more to in the armor name to have it assigned to the extra slot
[/rgss]

That's a little altered because I edited the script to my own needs the last time I used it but basically you're looking for EXTRA_SLOT_NAMES =

in that, you can list all of your names seperated by commas. For example, I created "Rings" and "Chains" as extra accessories.

If I wanted to define an accessory as a ring, I put it's name in the database followed by "(5)" as the comments suggest. For example: Ruby Ring (5) as the item's name. For slot 6, we just use a 6, like: Gold Chain (6).

Do not worry because the numbers will NOT show up in the game's screen. The script hides them and makes them go to the right slots in-game.

You can also use this technique to create cursed items, 2-handed weapons, and 2-attack weapons.

I hope that explains it, and if you have any other questions, just ask. I've done quite a bit of work with this script in the past.
 
Wow that was right in front of me at the start of the script the whole time, thanks alot Crazy Li that solved it well. But I ran into a new problem. I'm using Rataime's Visual equipment script aswell and cant seem to get the equipments that I have in these extra slots to show up as a visual equipment when equiped on the character. Do you know how to fix that?
 
I'm not familiar with any visual equipment scripts. if you have a link to it or something that I can see how it works, I might be able to suggest something. can't say for sure, though.
 

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