
A1 Free Sound Effects said:Non Profit / Personal Use: Everyone can download and use the sound effects for FREE... any School, Church, Student, Teacher or Non Profit Corporation can use the sounds for free in any Home, Event or Classroom Project.
Commercial Use: Any Commercial use of the Sound Effects requires permission from A1 Free Sound Effects. We will grant you the right to use any of the sound effects with any purchase of Our Commercial CD.
... um... 'Royalty' free. http://www.dubealex.com/asylum/style_em ... n_wink.gif[/IMG]In their 'Free Samples' section":3ij8ek86 said:These MP3 samples are provided free of charge and offer just a brief taste of what is available in the Hollywood Edge libraries.
class Scene_Battle
alias low_health_se_play_update_phase4_step5 update_phase4_step5
def update_phase4_step5
low_health_se_play_update_phase4_step5
for target in @target_battlers
if target.is_a?(Game_Actor) and target.hp <= target.maxhp / 10
$game_system.se_play(RPG::AudioFile.new(file, volume, pitch))
end
end
end
end
class Game_Party
def all_healthy?
for actor in @actors
return false if actor.hp <= actor.maxhp / 10
end
return true
end
end
class Scene_Battle
alias low_health_se_play_update_phase4_step5 update_phase4_step5
def update_phase4_step5
low_health_se_play_update_phase4_step5
if $game_party.all_healthy?
if $game_system.playing_bgs.name == FILENAME
Audio.bgs_stop
end
else
if $game_system.playing_bgs.name != FILENAME
$game_system.bgs_play(RPG::AudioFile.new(file, volume, pitch))
end
end
end
end
class Game_Party
def all_healthy?
for actor in @actors
return false if actor.hp <= actor.maxhp / 10
end
return true
end
end
class Scene_Battle
alias low_health_se_play_update_phase4_step5 update_phase4_step5
def update_phase4_step5
low_health_se_play_update_phase4_step5
if $game_party.all_healthy?
if $game_system.playing_bgs != nil and $game_system.playing_bgs.name == FILENAME
Audio.bgs_stop
end
else
if $game_system.blaying_bgs == nil or $game_system.playing_bgs.name != FILENAME
$game_system.bgs_play(RPG::AudioFile.new(file, volume, pitch))
end
end
end
end