Check the changelog :thumb:Injury":2yk3vauw said:I was thinking that through a playthrough of the game...make an alternative menu button or something or possibly modifying the default menu script to add a return_to_hall function built into the default menu.
Void wasn't meant to be easy, so no apologies :P
menu/altenative menu button
community hall instanced events
groups?!?!
-people can group together and go through a room, making choices individually in battle or something
-groups can compete in time trials to beat each other at completing a room
-etc
community hall bgm (already in update)
fix chat lag/fix chat character input length possibly???
other thoughts shall come to me in time!
The RPG menu will return to hall, and the chat system is completely fixed. Because RPGMaker isn't designed for netplay, some funky stuff would start happening if I had other people interacting with and triggering events without setting up a bunch of stuff in the background, including changes to the way people make events. If I migrate all rooms over to instances, then this stuff might happen. Before that, I'll be instancing the hall outside, which will definitely happen.
Either way, thank you for your input :biggrin: