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Haydyn's Fable

Thank you Kuidon, a Demo is in the works, though to be honest, it probably won't be released for atleast another month.

I will have more lore updates as the week progresses.
 
This game looks simply amazing. :eek:: Beautiful use of fogs and screen tints, and the mapping is just epic. It also has a great, original storyline with amazing characters. Frankly, I'll probably shit myself when I find out a demo has finally been released. :haha: Wonderful job. By the way, if you ever need another mapper, I'll be happy to join. I'll show some of my works if you want, but I am not willing to work with tilesets that aren't at least a tad similiar to the normal RTP, and it looks like you're working with very RTP similiar sets, so it shouldn't be a problem. Like I said, great work, and keep it up. :)
 
Story: You have a nice backstory. Overall, I think the story is well thought out and original. I like the regret theme you are playing up and how you incorporate a human factor to the game. You dont give us some bad-ass character, you give us someone who we can relate to, to a certain extent that is. The only question I have is, what is this game about really? I dont understand the purpose. How does the player progress through the story. Its not really explained in the description.

Graphics: Your mapping is overall good, then again there really isnt that many maps shown. Your custom lighting effects are good, but are sometimes unnescesary, such as the boat scene. If you put a custom light on every map, it loses the effect. Some of the character sprites you have arent shaded all to well and sort of clash with the other graphics. The log cabin also clashes with the Xp graphics you have and the door looks odd. The RTP faces and the custom faces clash with one another too. You got to be consistent in your graphics.


Other: The text is lovely. The way you create a character through the vocab they use is fabulous. Really paints that picture in your head and adds to the immersion factor. Is this game fully story driven or will there be battles and such? Overall, this is a game I will keep my eye on, as you create that professional look that makes a game good. Good work thus far. :)
 
Baconator":1f09x92f said:
Story: You have a nice backstory. Overall, I think the story is well thought out and original. I like the regret theme you are playing up and how you incorporate a human factor to the game. You dont give us some bad-ass character, you give us someone who we can relate to, to a certain extent that is. The only question I have is, what is this game about really? I dont understand the purpose. How does the player progress through the story. Its not really explained in the description.

Graphics: Your mapping is overall good, then again there really isnt that many maps shown. Your custom lighting effects are good, but are sometimes unnescesary, such as the boat scene. If you put a custom light on every map, it loses the effect. Some of the character sprites you have arent shaded all to well and sort of clash with the other graphics. The log cabin also clashes with the Xp graphics you have and the door looks odd. The RTP faces and the custom faces clash with one another too. You got to be consistent in your graphics.


Other: The text is lovely. The way you create a character through the vocab they use is fabulous. Really paints that picture in your head and adds to the immersion factor. Is this game fully story driven or will there be battles and such? Overall, this is a game I will keep my eye on, as you create that professional look that makes a game good. Good work thus far. :)

Thank you Baconator for your comments and your constructive criticism. To address your first question, Haydyn's Fable will have many themes that will ultimately tie into one.

Primarily, I want to show everyone that you can in regard to most, be the most evil son of a bitch in the world... but all of us... Adolf Hitler, Stalin, Winston Churchill... all of us are still human despite the evil they have done. In a religious standpoint, many would argue that someone such as Adolf Hitler or Stalin, are probably burning in hell right now. And that is where the most important theme is developed. Is there a way for Haydyn to escape the contract he's signed to hell? When the story is finished and the player finishes the story, I will let that be for them to decide.

How this main theme comes about in the setting is through Haydyn's departure from the Crusader's path. The game will have some very rough politics that affect all of the places you will go, and as Haydyn's view change slowly on the war, and on life in general, it may lead Haydyn to do something REALLY unthinkable. So... with out revealing too much of the story...

Haydyn's story develops on his road to redemption. Where as, he may only be trying to find salvation for himself, it slowly begins to affect those who see him, and ultimately... his sole actions could possibly become the beginning of a Global Revolution.

In regards to your comments on the graphics, You are correct... there are many clashes, and the faces, and even the whole template (save for RTP tilesets) is prone to change. The staff had made some many changes to the game, in the time of the development. Sadly, this has been the whole reason as to why we haven't gotten very far in production, because for the long while, we've been trying to get a feel of what we like and want as far as looks that will represent our theme properly and best.

You can expect on release that all face graphics, all character sets and NPC's, will be all custom created and will run together much more smoothly. As far as the screen effects go, the boat scene is actually animated, which you can't tell in the screen shot. There is an effect in the game that makes it appear as clouds or floating over the ship, and when they aren't, sunbeams fall between the gaps in the clouds. I personally love the scene myself, though it too does have flaws and will probably be redone.

And finally, in regards to the dialogue, I give you many thanks for you compliments. Many years of role playing in various games such as DnD, LOTRO, Everquest, WoW, SWG... and a few forum RPG's have made me really tone up on my dialogue skills. In game, I think you will see very clearly how much the various cultures differentiate in their actions, as well as how they speak, dress, and present themselves. This is something I have really pushed to do in the development of the story.
 

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