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Having the Party dead, but keeping the Gameover from coming

A Game I made I recently tested and there is this part of a Event made Scene where the Player has to fight a Boss that is unbeatable. Now thing is, when the Player goes Unconscious (or Knockout) the game goes straight to Game Over. So I did it again, and when the Player loses again, it would recover at least 1 HP to keep it from going to Game Over........Didn't Work  :dead:

Now, does anyone know how to solve this as if putting up some script action saying "$Gamover= false" or something; Or should I end the battle when the Player has like 10% HP left. Because technically it is a
Continue Game when Lose Battle. Help...PUL-leeze
 
Call your battle in an event using the command "Battle Procession" (page 3, first). Choose the boss, and you'll see the option "Continue even when loser". Normally, selecting this will let the game continue even when you die. (E.g. when you have a teacher trying to teach you how to fight, but, of course, is far more experienced, or in your case, a boss that shouldn't be killed...)

That should do the trick.
 
Jeronimus":1daxsbvi said:
Call your battle in an event using the command "Battle Procession" (page 3, first). Choose the boss, and you'll see the option "Continue even when loser". Normally, selecting this will let the game continue even when you die. (E.g. when you have a teacher trying to teach you how to fight, but, of course, is far more experienced, or in your case, a boss that shouldn't be killed...)

That should do the trick.
That's what I did.
Samhatake":1daxsbvi said:
Because technically it is a Continue Game when Lose Battle.
You see the problem is, there is ONE actor fighting this boss.
So when the Player goes Unconcious, it well exit battle entering the Event System Scene again.
 

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