Harvest Moon SDK
Introduction:
This project was originaly started as a normal Harvest Moon fangame, but in the end I decided to concentrate only on the scripting and turn it into a SDK. The goal is to recreate most of the systems of Harvest Moon: (More) Friends of Mineral Town and Harvest Moon:DS/HM:DS Cute, while making everything as customizable as possible, so that people could easily use this to create their own Harvest Moon style games. While it is not ready for release yet, there is already a large part done.
(Never heard of Harvest Moon?)
Completed features:
growing crops - should be finished, works just like in HM:DS
all crops and trees
levelling crops
giant crops
slow/fast fields (crops take more/less time to grow there)
random wild items on the fields
basement
mushroom house
Instead of using events, everything on the fields is saved by changing the map itself, which means no lagging, and no limits to field size
tools and accessories:
all basic tools and their upgraded versions working properly
all HM:DS accessories that don't use the touch screen
npcs:
likes and dislikes
giving them gifts to increase friendship/love
other:
mining - including hidden cursed tools and accessories
cooking - no optional ingredients yet
fishing
refridgerator, shelves,...
Currently working on:
Animals
Screenshots:
Credits:
scripts:
RMXP SDK Team
MACL Authors
Cogwheel
SephirothSpawn
Slipknot
graphic rips:
icons - from http://www.fogu.com/hm
npc characters and faces - Chris Fritz
Introduction:
This project was originaly started as a normal Harvest Moon fangame, but in the end I decided to concentrate only on the scripting and turn it into a SDK. The goal is to recreate most of the systems of Harvest Moon: (More) Friends of Mineral Town and Harvest Moon:DS/HM:DS Cute, while making everything as customizable as possible, so that people could easily use this to create their own Harvest Moon style games. While it is not ready for release yet, there is already a large part done.
(Never heard of Harvest Moon?)
Completed features:
growing crops - should be finished, works just like in HM:DS
all crops and trees
levelling crops
giant crops
slow/fast fields (crops take more/less time to grow there)
random wild items on the fields
basement
mushroom house
Instead of using events, everything on the fields is saved by changing the map itself, which means no lagging, and no limits to field size
tools and accessories:
all basic tools and their upgraded versions working properly
all HM:DS accessories that don't use the touch screen
npcs:
likes and dislikes
giving them gifts to increase friendship/love
other:
mining - including hidden cursed tools and accessories
cooking - no optional ingredients yet
fishing
refridgerator, shelves,...
Currently working on:
Animals
Screenshots:
Credits:
scripts:
RMXP SDK Team
MACL Authors
Cogwheel
SephirothSpawn
Slipknot
graphic rips:
icons - from http://www.fogu.com/hm
npc characters and faces - Chris Fritz