Harvest Moon Scripts
Hello!,
I'm writing this because I have searched all over the web without any results.
I need some scripter help with a number of Scripts, and I think this will help a lot of people who have asked several times for the same.
Note: I'll start off by saying that I already know that xBrokenSin made a basic Harvest Moon "Starter Kit". These ideas/requests are for improving that system.
Note 2: I'm talking about RMXP here.
Personality/Likes and Dislikes Script
This is basically a Module with a number of variables:
Character id (0) (NPC ID number)
Character Name "Some Name"
Gender (0 for male, 1 for female)
Marriage (If the character is available for marriage. True or False)
Birthday (X, Y). (where X is the day and Y the month number (1 Spring, 2 Summer, 3 Fall, 4 Winter))
Loves [1, 2, 3] Array with Item ID which the character loves.
Likes [4, 5, 6] Array with Item ID which the character likes.
Dislikes [7, 8, 9] Array with Item ID which the character hates.
Relationship (X) This is the relationship the NPC has with your character. With a maximum of 100.
You can then add characters and inside the NPC event (probably comments) put the character ID, so he reacts depending on these variables.
Relationship grows with Likes and dislikes, for example, if I give the NPC something he loves, the relationship will increase by 2; if it's his birthday, all points will be multiplied by 2. and if the character hates the item, the relationship will decrease by 1.
The characters before speaking to you will search for their relationship variable, and change their dialogue depending on the latter.
Active Item Script
This script is pretty basic, and can be made using the equipment script.
Basically you can have only 1 active item, which will be shown over your head. (This has already been made by xBrokenSin). When you press the action button with an active item, it will be tossed. If you speak to an NPC with an active item, it will take it, and send a message related to the "gift".
*************
Well, that's about it for now. I can't think of anything else right now.
So...Thank you for reading and please help us.
Hello!,
I'm writing this because I have searched all over the web without any results.
I need some scripter help with a number of Scripts, and I think this will help a lot of people who have asked several times for the same.
Note: I'll start off by saying that I already know that xBrokenSin made a basic Harvest Moon "Starter Kit". These ideas/requests are for improving that system.
Note 2: I'm talking about RMXP here.
Personality/Likes and Dislikes Script
This is basically a Module with a number of variables:
Character id (0) (NPC ID number)
Character Name "Some Name"
Gender (0 for male, 1 for female)
Marriage (If the character is available for marriage. True or False)
Birthday (X, Y). (where X is the day and Y the month number (1 Spring, 2 Summer, 3 Fall, 4 Winter))
Loves [1, 2, 3] Array with Item ID which the character loves.
Likes [4, 5, 6] Array with Item ID which the character likes.
Dislikes [7, 8, 9] Array with Item ID which the character hates.
Relationship (X) This is the relationship the NPC has with your character. With a maximum of 100.
You can then add characters and inside the NPC event (probably comments) put the character ID, so he reacts depending on these variables.
Relationship grows with Likes and dislikes, for example, if I give the NPC something he loves, the relationship will increase by 2; if it's his birthday, all points will be multiplied by 2. and if the character hates the item, the relationship will decrease by 1.
The characters before speaking to you will search for their relationship variable, and change their dialogue depending on the latter.
Active Item Script
This script is pretty basic, and can be made using the equipment script.
Basically you can have only 1 active item, which will be shown over your head. (This has already been made by xBrokenSin). When you press the action button with an active item, it will be tossed. If you speak to an NPC with an active item, it will take it, and send a message related to the "gift".
*************
Well, that's about it for now. I can't think of anything else right now.
So...Thank you for reading and please help us.