Zekallinos
Sponsor
Description
This entry is going to be a Tower Defense (TD) game. Yes, that's right. Not an RPG. This one, with a musical twist. You're going to be placing towers such as the Sound Suppressor and the Wave Blaster and sends all those musical notes gone frantic back where they belong. All that with XNA.
Concept
- The creeps are going to be musical notes. Different notes, different proprieties.
- The game is divided into stages, one for each difficulty. Each stage have a theme and a music genre. A stage consist of a certain number of songs (15-20 minutes each) and a given map.
- Musical notes spawn with he music. Faster parts of the song have more small notes that move faster, and slower parts spawn "tanks". This is my main feature, as it should (I think?) keeps the player immersed within the game.
- You do not control the "waves" of creeps. That wouldn't work with main feature. You can always pause though.
- The creeps follow a specific path, like the Flash Element TD and unlike the Desktop TD variant. The corners of this path are rounded, to keep the smooth "flow" of music.
- Higher levels will require maximum synergy between towers. The order of placements of towers and their ranges are important (more then just raw damage). Towers such as the standard "slow" tower will be present, but do not synergize well with every type of tower. This is the strategic part of the game.
- Although no types of creeps/notes have a given weakness against a given type of tower, some towers will be more efficient against some times of creeps (ex : towers that deal % damage of remaining life are better against wholes. However, they will kill much faster if standard pellets towers are also added, since they chunk of the last remaining % faster.)
Aside from that, the game will work pretty much like other TD games. It's a genre, after all (just like the RPG genre).
Towers & Creeps
There are different types of creeps.
- Semiquavers (sixteenth) and Quavers (eighth) are very fast.
- Crotchets (quarter) and Minims (half) come in large numbers.
- Wholes and Breves (double whole) are slow and though.
- Chords and Triplets split into other notes following death.
There are also many kinds of towers (12!).
Music
The game features 5 stages (hello quick photoshop :crazy:
The latter one comprising music relevant to the forum or the RM scene.
Download
Alright, the file can be download here : >Click Me (67 mb)<
Installation procedure :
- Download the file above to wherever you want, extract the .rar file (it already has its own folder). If you don't have winrar to open the .rar, get it now, we're almost in 2010.
- Install the game by clicking on setup.exe. It will ask you to install the .NET Framework and XNA Redistributable if you do not have them already. Install both.
- Launch the game by clicking on HarmonicsTD.application or through the start menu.
It know the .application is a little odd, but that's how Microsoft decides to publish games made in his framework, for some reason. Anyway, I tried this on a XP machine and it works, although Vista or Win7 may be preferable. If it doesn't work please tell me, I'll try to find another alternative to the distribution method.