ebhz.Ash.4rm (messed up that username five times) has a really good point, it's just generally a really, really bad idea to do this so young. I'm not saying ditch the whole project here. But the amount of work required to make an MMORPG is monumental, and it's always much more than people think it is. Much more.
Look, don't take this wrong way, but this won't be finished. It's just too much work for even most adults to handle. You must start with something small when you just get into this kind of stuff. mustmustmustmustmust. It's like expecting to paint the Mona Lisa after you've been painting for two weeks. You're just bound to end up with disappointment and frustration.
If you're confident in your idea then don't ditch the whole thing. Rather, take your idea, and modify it so that instead of being an MMORPG it's a single player game. Getting into the game making biz like this will not get you anywhere. It's great that you're ambitious but I'm just not sure if you realize how much work this is.
Anyway, if you're still really serious about this and have questions about this kind of stuff, I'd recommend shooting a PM to another mod,
Wyatt. He's worked on an RMXP online game for years now and knows a lot about NetPlay and other MMO-related stuffs.
And honestly, you have a demo now, so it would probably be a good idea to make a new thread in Project Discussion asking for comments on it. Remember that you can have a thread open in Concept Development too as long is it is purely conceptual and has no screenshots. The thread here is still pretty empty so filling it up with more info is a good idea, especially with your planned features. Elaborate on your features and story, give us more details. More info = more critique
