Update
Alot of bugs found in the demo, they're actually just errors. In the mapping and in some events. The taming system isn't fully working and there are mapping errors here and there. The skill "sharper" being the funnest skill usable sadly didn't work, that is because there was an error in writing down the skill ID in the scripts.
Infact, downloading the tech demo wouldn't be wise, hopefully after finishing it off more I'll upload a new tech demo.
Alot of bugs found in the demo, they're actually just errors. In the mapping and in some events. The taming system isn't fully working and there are mapping errors here and there. The skill "sharper" being the funnest skill usable sadly didn't work, that is because there was an error in writing down the skill ID in the scripts.
Infact, downloading the tech demo wouldn't be wise, hopefully after finishing it off more I'll upload a new tech demo.
Unlike other game, you dont precisely choose your own class, it is dependant on the moves you use and especially on the equipment. For example, if you were to create a tank, you would use the following
Doom Heavy This has Adv:High defense Disadv:Low dex
Halberd Adv:Area of Effect damage Disadv: Low attack speed.
This gives alot more maliability to the game and to the paths YOU[\b] choose.
There are also extra items called "dyes" that can be added to your armour. Each having effects like:
+1 STR / -1 WIS (Purple Dye)
Doom Heavy This has Adv:High defense Disadv:Low dex
Halberd Adv:Area of Effect damage Disadv: Low attack speed.
This gives alot more maliability to the game and to the paths YOU[\b] choose.
There are also extra items called "dyes" that can be added to your armour. Each having effects like:
+1 STR / -1 WIS (Purple Dye)