SorcerGamble2
Member
"Right now, I'm just trying to work things out so that it will be fun, functional, and have a number of side quests and interactions going on with the main plot. I'm trying to get the story and design going first because that's motivating to me. By the way..."
understandable, we all have a different aspect of the game that we like to start with... some story, some function, some graphics, etc.
"I suppose I should have expected a response like this since I just started on it, again, from scratch a little over a week ago... I attempted to put this in Concept Development even though it had screenshots simply because not even the first chapter is done, story-wise, and even once it is, I'm going to still have a lot of work to do to make it look "right." It was moved."
...fair enough
"And no, I haven't played any of the completed games...I only just joined up about a week ago."
This is probably your biggest mistake. I would suggest taking like a two week hiatus from ur project to, at least briefly, try out like 8-12 other games recently made with RMXP. (Though not very recent, Outlaw City comes to mind.)
"Right now, I'm working with defaults. No, everything is not set up the way I want it. I just want to get the layout for the first chapter ready as far as story, level design, interactions, etc. Once I'm done with that, then it's a matter of changing things up and making them look more "appropriate." At that point in time, I will have updated screenshots and a demo."
Once you have ur story well fleshed out, character interactions, etc... if you want much better feedback for this topic i would really recommend that you spend a serious amount of time on "resource gathering"... for tilesets, charsets, facesets, autotiles, etc.... probably before you spend time on map layouts and such... or that time would be wasted.
understandable, we all have a different aspect of the game that we like to start with... some story, some function, some graphics, etc.
"I suppose I should have expected a response like this since I just started on it, again, from scratch a little over a week ago... I attempted to put this in Concept Development even though it had screenshots simply because not even the first chapter is done, story-wise, and even once it is, I'm going to still have a lot of work to do to make it look "right." It was moved."
...fair enough
"And no, I haven't played any of the completed games...I only just joined up about a week ago."
This is probably your biggest mistake. I would suggest taking like a two week hiatus from ur project to, at least briefly, try out like 8-12 other games recently made with RMXP. (Though not very recent, Outlaw City comes to mind.)
"Right now, I'm working with defaults. No, everything is not set up the way I want it. I just want to get the layout for the first chapter ready as far as story, level design, interactions, etc. Once I'm done with that, then it's a matter of changing things up and making them look more "appropriate." At that point in time, I will have updated screenshots and a demo."
Once you have ur story well fleshed out, character interactions, etc... if you want much better feedback for this topic i would really recommend that you spend a serious amount of time on "resource gathering"... for tilesets, charsets, facesets, autotiles, etc.... probably before you spend time on map layouts and such... or that time would be wasted.