I have nearly finished the remove battlers from map (which fades in the standard red like the default battle system). Characters are being revived and so on now correctly, but I still have to finish creating the gui for reviving when that option is set. Then the next step is the AI. I think I will have them randomly choose a location in which they can use it and use it if someone is dead. That way I dont have to get too complex with it for determining far position etc.
Other updates from today..
1. Exp for all party members and variations setup and appear to be working correctly.
2. [BUG] Fix for line 4473 error, dont know why I didnt do it this way to begin with.
3. Faces is Status.. I am putting them in the right side of the status window and push the contents of the left side. So far it looks good - Not Complete
4. Remove Dead Battlers - This is mostly complete, just need gui and AI update for enemies and neutral characters. - Not Complete
5. [BUG]Animation occuring while screen scrolling, force screen to stop scrolling until animation complete.
6. Noticed default Failure Common Event was set incorrectly in GTBS module, corrected
7. Expanding Demo Story to include more than 1 battle, plus a BATTLE TEMPLATE map for easier new implementation. - Not Complete
8. Single Animation for spells set to ALL area of effect.. this way it doesnt play over and over for the larger spells(kinda annoying) - Not complete.
Well that is all I had time for. I will continue to work on the incomplete things later and will give you an update when I have one.
I plan to update the thread once all these updates are complete.