
class Scene_Battle_TBS
include Equipment_Skills
alias equip_skill_gtbs_addon_gold_gain show_gold_gain
def show_gold_gain
equip_skill_gtbs_addon_gold_gain
ap = Sprite.new
@ap = 0
for i in $game_system.tactics_dead + @dead_enemies
if i.is_a?(Game_Actor)
next
else
unless i.hidden
# Add amount of gold obtained
@ap += (Enemy_AP_Values.has_key?(i.id) ? Enemy_AP_Values[i.id] : Default_Enemy_AP)
end
end
end
bmp = Bitmap.new(640,480)
bmp.font.size = 70
bmp.font.color = Color.new(30,30,30,255)
bmp.draw_text(0,240-32, 640,64,"AP Gained",2)
bmp.font.color = Color.new(255,255,255,255)
bmp.draw_text(0,240-32, 638,64,"AP Gained",2)
cx = bmp.text_size("AP Gained").width
bmp.font.color = Color.new(30,30,30,255)
bmp.draw_text(0,240-32,640-cx-16,64,@ap.to_s,2)
bmp.font.color = Color.new(255,255,255,255)
bmp.draw_text(0,240-32,640-cx-16-2,64,@ap.to_s,2)
ap.bitmap = bmp
ap.opacity = 0
wait = 0
loop do
if wait < 20
ap.opacity += 13
elsif wait > 80
ap.opacity -= 13
end
Graphics.update
$game_map.update
@spriteset.update
ap.update
wait += 1
break if wait == 100
end
for actor in $game_party.actors
actor.earn_ap(@ap)
end
ap.dispose
end
end
Nope, its a secret! j/k i havent really started working on it yet. I have done a couple of bug fixes and added a couple new things, but overall not much has changed so far. It will probably be a month or 2 before I release another update. Too many things to do.and by the way, can U tell me some few things what is gonna be in Version1.5 ?
Sorry man, I completely missed this. I am working on cleaning up the help files and then I will be releasing it. Sorry.If your still looking for testers just give me a PM or Email sicjake@gmail.com
Having a blast with the XP version of the script, if you need some beta testing on the VX script it's the least I can do.
Exp is awarded from the 'def gain_exp' method in Scene_Battle_TBS. You can review the code there for changing the way it is gained.Where can I adjust how much exp is awarded for each action?
Hmmm.. Never tried it. Can you provide me a demo with the problem so I can find out why its happening?Argh...I think I just discovered a major conflict with a popular script.
Maplinks won't work with this in my game. At least not for me. Can anyone confirm/refute?
I made a backup of my game and deleted all the scripts for the GTBS, and maplinks worked again.
Is there an easy fix? I tried disabling the GTBS when I don't need it, but that didn't work.
Almost done, just updating the help file for VX.How's the vx coming along? haven't found any more bugs on my end... but can you pm me the beta with the game over fixed? Might be limiting my testing.....
Nope, please see above.Can you PM me the VX script? Please?
That error can happen if another script you have placed in your project replaces the attack_effect method for Game_Battler. (there are a number of scripts that do this) You will need to provide me a demo of the 2 scripts clashing and I will see what I can do to help.After trying to inflict any kind of damage I get this error:
-'Scene_Battle_TBS-' 4721 Argument Error
wrong number of arguments (2 for 1)
That line is
target.attack_effect(@active_battler, affected_count)
Is it due to script incompatabilities or is it a problem with the configuration of the script?
During battle? That would be interesting. Personally I cannot see its use during battle, but outside it should be fine. I cannot think of any reasons for conflict.Hey howdy GubiD,
is there any way to implement Wachunga's Fog of War script in with this here battle system?
I explained how to fix this a page or 2 back. This will also be corrected in the next version.I found another big glitch, but I'm not sure if anyone else has mentioned it. It's pretty devastating to the entire system, so I'd be surprised if no one has found it yet.
When I move a character and it asks me if I want to move to the selected tile, I choose yes. Then I press the esc key and it lets me move again.
Am I doing something wrong or is this a glitch?
I am speaking of, in battle.Gubid":2qb6bf98 said:During battle? That would be interesting. Personally I cannot see its use during battle, but outside it should be fine. I cannot think of any reasons for conflict.Hey howdy GubiD,
is there any way to implement Wachunga's Fog of War script in with this here battle system?
Awesome, thanks.Gubid":i2qrk2cy said:Exp is awarded from the 'def gain_exp' method in Scene_Battle_TBS. You can review the code there for changing the way it is gained.Where can I adjust how much exp is awarded for each action?
http://rmxp.org/forums/index.php?topic=27205.0Hmmm.. Never tried it. Can you provide me a demo with the problem so I can find out why its happening?Argh...I think I just discovered a major conflict with a popular script.
Maplinks won't work with this in my game. At least not for me. Can anyone confirm/refute?
I made a backup of my game and deleted all the scripts for the GTBS, and maplinks worked again.
Is there an easy fix? I tried disabling the GTBS when I don't need it, but that didn't work.
Thanks! You just made my day.I explained how to fix this a page or 2 back. This will also be corrected in the next version.I found another big glitch, but I'm not sure if anyone else has mentioned it. It's pretty devastating to the entire system, so I'd be surprised if no one has found it yet.
When I move a character and it asks me if I want to move to the selected tile, I choose yes. Then I press the esc key and it lets me move again.
Am I doing something wrong or is this a glitch?