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Grind in Video Games

Rey_J":2jq8zkn8 said:
jbrist":2jq8zkn8 said:
Now you see, I see it the other way, I like grinding, especially on the FF games and other console RPG's, I don't see it as hard tedious work, but I see it as making yourself stronger to make the boss battle easier.

However, if we talk MMORPG, like Maplestory, I HATE grinding, although it's something I've gotta do... 2 years of playing, and what do I have to show for it ? Level 63 (Out of 200..), woo, go me !
:smile: Good man, good man. What a trooper. FF is pretty fun, ain't it? (The series, not necessarily part 1)

No. Grinding in FF seems like it would be spectacularly tedious. In fact, I could outline the procedure for you.

1) Walk 3-10 steps
2) 3-5+ second screen transition
3) Press X
...
w) Press X
x) Victory fanfare
y) Spoils screen
z) Repeat from step one.

Riveting stuff, that.
 
Rey_J":1if0ckp2 said:
Ta heck wi' chu, I like it! (Actually so far just in FF8)

I would not recommend speaking that way to anyone ('specially Holly).

Also, uh... anyone that grinds in an FF game is an idiot, considering one is perfectly able to get through the game (and whatever hellish bonus bosses) just by fighting every monster they run into while traveling from Point A to Point B in the game.  FF4DS has tried to break that mold to the point of bordering on retardation, however.
 
Oh yeah, whoops. Zoned out. I forgot, I'm no grinder, especially in FF. What was I thinking? Oh dear. I've really got to wake up. My mind was thinking "Post" and "I like the battle system" consecutively, which led me to believe it's all right... forget I ever posted here. Ciao!
 
"In English", as people say to me, I posted about my bias while forgetting the real issue at hand.

I think I have mood swings on this forum. One minute I'm confident, the next I'm a fool, then I redeem... that wasn't necessary. But, it does affect what/how I post... :suspicious:
 
Okay... who likes what levels of grind? (As in, do you like some, a little, a lot, none, depends...)

Me=depends on game & battles

Make it fun & interesting...or at least just fun (as in not getting boring).
 
Atemu":plc04qsl said:
Rey_J":plc04qsl said:
Ta heck wi' chu, I like it! (Actually so far just in FF8)

I would not recommend speaking that way to anyone ('specially Holly).

Also, uh... anyone that grinds in an FF game is an idiot, considering one is perfectly able to get through the game (and whatever hellish bonus bosses) just by fighting every monster they run into while traveling from Point A to Point B in the game.  FF4DS has tried to break that mold to the point of bordering on retardation, however.

That is exactly how it should be, too. I know a lot of people complain to high heaven about FF and other console JRPGs and how they find monsters and boss fights trivia and easy. Well you know why? Because you've probably ran around on the world map so much that you've gotten about 5-10 levels higher than the content of the area you are in. And you know what? The Random Battle encounter system is specifically designed to keep your characters leveling while you progress through the story so unless you start running from battles, you're always going to be ahead of the curve.
 
Ixis said:
That's usually an excuse for people who jump into any online game without a Trueskill system, or an approximation of. I find it more enjoyable to play a game with skill involved against someone with more skill and lose, than to lose to someone who simply put in more time. It's like playing any CCG: the richest player usually has the advantage.

WoW has 10 million subscribers, about the same as subscribers for Xbox Live, all who play games like GTAIV, Rock Band, TF2 and Halo 3 online. Games that require skill (and that's not counting how many of the 15 million steam subscribers play online skill based games, or the number of people who play skill based online games on private servers.)

No, the problem is MMORPGers expect that if they put X amount of time in something then they should win. It's the darkside of grind-based gameplay. It teaches the player that skill means nothing so long as you have a high enough number to throw at it, and you get higher numbers by investing grind-time. While that makes sense in a single-player experience, it's unfair in a cooperative environment if it's taken too far. Working together to achieve a goal (figure out how to overcome a bosses' combat strategy) is a nice way for players to work together and solve problems together, but in a PvP setting it's harder to create that strategic atmosphere. (That's not to say some strategy isn't involved, but when I played WoW you knew the strategies before entering the battlegrounds. It was never dynamic or engaging.)

The big thing about those games you mentioned like GTAIV and TF2 is that, in those games, you can have fun losing because of some funny situation you were in or something else (I don't care whether I died or not because I just blew up a frickin' helicopter with a frickin' RPG), and Rock Band is just fun regardless of whether you're good at it or not. There are games where the only fun is derived from winning (like, say, Gunz, FlyFF, or Guild Wars). In MMORPGs, it's much harder to create situations where losing becomes fun, mostly because you get owned instantly by campers or other people who waste their lives playing the game, and you may not even know why you died. Even if you don't instantly die, there isn't all that much action to get caught up in, and whatever action their was usually becomes chaos and confusion, which is not fun.

I do agree with you about the CCG thing, though. I used to play Magic hardcore until I realized that I couldn't play green without a playset of $50 Tarmogoyfs or any other color without a playset of $50 Mutavaults. Wizards sucks.
 

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