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gRaViJa's Contest Game (Gunslinger: Madhouse!)

My entry for the contest is an arcade shooter that is aiming to be fun, quick to play and competitive. It's influenced by 90's arcade shooter games like Point Blank, Time Crisis etc.

For the contest, i'll make 6-8 stages. Each stage takes only about 30 seconds in which you have to complete a quota (hit 20 targets or more in 30 seconds, destroy all enemies 15 seconds etc.). I might extend the game after the contest if it works out, maybe trying to make it into a facebook game.

Here's an early screenshot from the title screen (YES, maddnes is written wrongly, i'm just finding a style atm, also wouldn't "gunslinger chaos" sound better?):

(edited on march 11th)
35ix3mb.png


Ingame screenshots will be added soon.
 
I like the idea! My eye twitched when I saw the misspelling but luckily you caught it ;)

"Gunslinger Chaos" sounds okay. Can't decide if it sounds better than "Gunslinger Madness". But maybe bust out a thesaurus for something catchier? "Gunslinger: Lawless!" or "Gunslinger Bedlam/Pandemonium/Madhouse" ... IDK, maybe I'm putting too much thought into it :P.
 
Damnit... Does anyone know how to make a sprite follow the cursor without delaying and without rotating the image? (it's a crosshair). What i have now, it always makes the image rotate and it always lags behind the mouse cursor.
 
From the Scirra forum, everyone reckons you just set the x and y to the mouse's x and y every tick. Is this not what you're doing? Not sure why it would rotate.

i.e.

Kyatric":3azri5bc said:
Set your mouse cursor to invisible.
Make a sprite containing the graphics for the [chainsaw].
Every tick set this sprite's position to mouse.x, mouse.y
 
The image has an automatic rotation in it when you import the image. I think it has a 90 degree rotation from the initial import. So if you wanted to have the cursor facing the way a normal cursor would face, you need to import the image facing downwards. It is simple when messing around with it, but I know how frustrating this can be. I had the same problem when I was making a tower defense game. If you need me to do screenshots, I can, but I hope this helps.
 
Wyatt":ubzpie7q said:
From the Scirra forum, everyone reckons you just set the x and y to the mouse's x and y every tick. Is this not what you're doing? Not sure why it would rotate.

i.e.

Kyatric":ubzpie7q said:
Set your mouse cursor to invisible.
Make a sprite containing the graphics for the [chainsaw].
Every tick set this sprite's position to mouse.x, mouse.y
Looks like this fixed it. I was trying way more complicated stuff then what was necessary. C2, you're too easy?
 
Haha, that is exactly how Scirra wanted this engine to be, simple. :) People who grew up using RMXP (or the older ones), and Game Maker will tend to overthink Construct 2. Haha, good luck!
 
Time for an update!

Fixed the title screen and changed the title to Gunslinger: Madhouse!
35ix3mb.png


Next is the info you get before the stage:
2arrly.png


Stage 1 Itself, this one is pretty basic graphic wise for the moment:
34hce4l.png


Your results, scores and lives (still a bit of a WIP):
24w6fyh.png


Info for Stage 2:
fdbthv.png


It continues like that for 4-6 stages (let's see how far i get with 100 events). If you complete the stages and have at least 1 live left as well (you lose a life if you fail a stage or hit a forbidden object), your completed the game and your score is to be added to the scoreboard. What know now is that the difficulty of a pc version has to be much higher then the arcade or console versions because you have a mouse at your disposal, but i think i got a good balance now.
 
Heyy that looks great. Can't wait to play it, I used to play pointblank heaps back then hehe. See if I still have the skills although I'm fairly sure the skills aren't all that transferable :P
 

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