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Graphic Inquiry [resolved]

I was hoping someone had a character sheet without any characters and just multicolored squares that define the entire box that one can create a image in without having the image overlap into another picture of that same animation.  Like in old RM2k days, also if you know of a graphic for charsets it would be nice to get one for the chipset as well.  I am hoping to create several different graphics for rmxp.
 
RMXP inputs charset frames as one quarter of the graphic. So try dividing the width and height of your canvas by four, and the resulting info should give you the size of each frame.
Hope this helps, Gratheo.
 
Does that mean I can create a graphic that is large and divi it up in 4ths and it will be the character?  How does one determine the max size a character can be?  For instance, I can create a normal sized character and divide it up, but what if I am making a airship that is relatively 3 times as big as the normal sized charset?  Will the rmxp still divide it in 4ths for largers pictures as well, and if so is there a limit to how big that picture can be?
 
Yes, you can have a charset of an ant that's 4 x 4, and you can also have a charset of a blue whale that's about 4000000000 x 4000000000. There's no limitations on size really, but the problem is, if it's too large a charset, you'll have to make a lot of other blank events around it that block the player from moving into it.
 

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