Shifter":25f168gw said:
No offense Tim I know you were trying to help him. Of course..you WERE working with default RTP and it is really hard to make a decent map with such..
I think detail is the key. Do not leave a lot of open/empty space because that draws attention and looks bad...try to put a good variation of things in and not all uniform (symmetrical) etc..I wish I had an example but I never used RTP maps without edits..I think you need some edits or combined sets to really produce a decent map but that is just me. I think the key when using JUST RTP is to make smaller maps..so things dont see so large and lacking...the smaller the more you can make appear to be happening ...connect smaller maps if you have to.
Again that's just My opinion..Im no expert.
First off, no offense taken. It
is a bit hard working with the default RTP, some tilesets are a bit lacking. Maybe that's just me, I've always been a sucker for large maps...
Second, I completely agree with everything I bolded there. Small maps are a lot easier to work with, and if necesary can be connected with events. They also tend not to lag as much. Although I have to disagree a little with Trainspotter, I'm quite sure an abundance of events generates more lag than just having a large map.