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Good/Evil System

I just need to be pointed in the direction of one of the Good/Evil Systems already out please.

Needs to have where the badder you are the more people avoid you, the more they like you the more they will praise you. And it needs to have a 'how to use' part to so I know how to use it.

Thanks,
The Storyteller
 
I know that i am not suppose to do this but Mwah-twirls mustash- Just make a variable called"Evil/Good" and in the negatives the more evil you are and the more in the positives you are nicer and know as a hero. and make it where the choices you make add or subtract from that var. Then make a cont. branch on people like if it is over 0 they dont bother you but if it is under 0 they avoid you
 

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