I can't believe no one's started discussing Braid and it's a freaking indie game! :tongue:
Support your own industry (that is, if this is a forum where people make indie rpg games >_>...)
A lot of people have been complaining about the price. Trust me, it's worth it. It's the Portal of 2008, and you can hold me to that.
If you don't have a 360 go bug the hell out of a friend with one. Hell, you might convince them to buy it so you don't have to spend a cent. :wink:
The demo's out for 360, PC version coming soon.
For the uninitiated, Braid is a platform puzzle game where you control time ala Prince of Persia: Sands of Time, but without a finite number of charges (like the dagger of time had) and the ability to rewind infinitely. The game is incredibly forgiving and as hard as puzzles get the answers are just around the corner.
The ending, like Portal, is amazing. While Portals second half ending is slightly longer, Braid's is slightly better executed. I won't spoil anything, but to me it's the best game ending I've seen in a long time.
Support your own industry (that is, if this is a forum where people make indie rpg games >_>...)
A lot of people have been complaining about the price. Trust me, it's worth it. It's the Portal of 2008, and you can hold me to that.
If you don't have a 360 go bug the hell out of a friend with one. Hell, you might convince them to buy it so you don't have to spend a cent. :wink:
The demo's out for 360, PC version coming soon.
For the uninitiated, Braid is a platform puzzle game where you control time ala Prince of Persia: Sands of Time, but without a finite number of charges (like the dagger of time had) and the ability to rewind infinitely. The game is incredibly forgiving and as hard as puzzles get the answers are just around the corner.
The ending, like Portal, is amazing. While Portals second half ending is slightly longer, Braid's is slightly better executed. I won't spoil anything, but to me it's the best game ending I've seen in a long time.