So what I've got, is a sprite called ball with 5 subimages, and an event placed in a room.
The events sprite is set at ball, and obviously if I test play, it just sits there spasming out switching through the 5 subimages...
What I'm trying to do is make it so the event will use one of the subimages as the sprite, but I want it to select it at random, so for example, I could close and open the game a few times, and it would (Hopefully, based on chance lol...) show a different sprite subimage each time.
Does anyone have any ideas as to how I could do this? It'd be a great help and really add some variety to my levels.
Thanks, and if you need anymore info, feel free to ask.
The events sprite is set at ball, and obviously if I test play, it just sits there spasming out switching through the 5 subimages...
What I'm trying to do is make it so the event will use one of the subimages as the sprite, but I want it to select it at random, so for example, I could close and open the game a few times, and it would (Hopefully, based on chance lol...) show a different sprite subimage each time.
Does anyone have any ideas as to how I could do this? It'd be a great help and really add some variety to my levels.
Thanks, and if you need anymore info, feel free to ask.