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gimme yo magic cards

there's nothing better than sittin on your floor with a couple hundred cards spread out around you and making a deck out of what you have
 
missingno":3tkxx83l said:
Dargor":3tkxx83l said:
I do have around a thousand cards (more or less), but I've never really knew how to play that game. A friend tried showed me once but I just don't remember. And I doubt I have anything newer than the 5th edition :/

give em to me??

The problem is, I still want to learn how to play! I won't give away all these cards, I like em too much and they might be worth something someday. Plus, you have tempted me, I think I'll go buy a box or 2 tonight.

btw, i usally hate card games...
 
Dargor":1euaz58p said:
missingno":1euaz58p said:
Dargor":1euaz58p said:
I do have around a thousand cards (more or less), but I've never really knew how to play that game. A friend tried showed me once but I just don't remember. And I doubt I have anything newer than the 5th edition :/

give em to me??

The problem is, I still want to learn how to play! I won't give away all these cards, I like em too much and they might be worth something someday. Plus, you have tempted me, I think I'll go buy a box or 2 tonight.

give me some details about what cards you got (what sets, how many rares, etc)
 
missingno":3bawrhrl said:
there's nothing better than sittin on your floor with a couple hundred cards spread out around you and making a deck out of what you have
I like doing that with Yugioh cards. :tongue:

Anyway, I have a few Magic cards.  I got enough to make a decent dark deck, then stopped buying them.  I mostly just wanted to play with some of the Magic people at the Yugioh tournaments I went to (they got canceled because everyone wanted to play Naruto TCG instead (I still miss getting my ass wupped at Yugioh every Saturday by the people who spent hundreds of dollars a week on cards)).  I started getting the Magic cards after I realized I was spending hundreds of my (parents) dollars on cardboard (between Pokemon cards when I was younger and Yugioh later), so I don't have that many. 

I can check what cards I have and whatever, but I probably won't give them to you.  I'll be going to the Gamers' Guild at my school now that the summer's over, and a few people there play Magic.
 
i find it amazing how many people are into yugioh and other anime tcg's but know absolutely nothing about the original (and the best-designed, hands-down) of them all. seriously a lot of yugioh fans and shit get offended when i put down their game but once you really get magic it's impossible to deny that it's a better game overall. i know lots of people who play and enjopy both games but have no problem admitting that magic is a lot better designwise
 
really it's like flawless. i mean call me a fanboy but it's the kind of design that i only wish i could create. i believe that every aspiring game developer (for any type of game, be it a board game, card game, or video game) should really take the time to learn the intricacies of magic: the gathering.

the color wheel alone is probably the most balanced and best-designed aspect of any game possibly ever.
 
I remember back in the day I had a damn good Soltari/en-Kor deck. Pure White. I used my Soltari to attack while the en-Kor defended, either deflecting the damage evenly or piling it all on something with Inviolability. I believe I had Worship and Pariah in there too.

I also had a Blue/Black with Cephalids, Megrim, and sorceries and enchantments that make someone discard cards. I'd empty out the player's hand, then target him with the Cephalids' "Target player draws a card, then discards a card." Once I had a Megrim or two out, shit got serious. Even if I didn't find any Megrims (I had four, though, so it'd be tough), I could still potentially pseudo-mill my opponent to death with the Cephalid ability. Now, if I had some Millstones to suppliment, it'd be nasty as hell.

I just wish I had some more Spirit Mirrors and Unnatural Selections. That'd make for one hell of a creature destruction deck. Pay 1 to turn one of your enemy's creatures into a Spirit, then destroy it for free with the Mirror. Or another Lifeline or two to make a Penumbra deck with. And my Goblin deck was sexy as hell too... damnit, now I wanna deck-build.
 
missingno":2v9un9wd said:
Dargor":2v9un9wd said:
missingno":2v9un9wd said:
Dargor":2v9un9wd said:
I do have around a thousand cards (more or less), but I've never really knew how to play that game. A friend tried showed me once but I just don't remember. And I doubt I have anything newer than the 5th edition :/

give em to me??

The problem is, I still want to learn how to play! I won't give away all these cards, I like em too much and they might be worth something someday. Plus, you have tempted me, I think I'll go buy a box or 2 tonight.

give me some details about what cards you got (what sets, how many rares, etc)

sorry, I forgot about this thread. I can't go into details right now because i'm at work (unfortunately, I don't bring my decks at work :P ) but I'll take a look at them this weekend.
 
I have some YGO cards too, and while I only played while decks were all the same (Black Hole, Monster Reborn, etc), it still reminds a 40 cards deck. The game is bound to be always similar at one point, and the newer decks (E-Hero, Monarch, etc) often require too specific cards to be viable, problem you do not have with magic. Magic also has around 15,000 cards, as far as I know, too.

The color wheel is indeed a good concept, although I find a lack one thing. Black > Green > Blue > Red > White > Black. I still find it hardly developped. Another thing that annoys me is the lack of methods against control deck (I'm not talking about blue counter, but more like Standstill, Opposition, Pegasus...) in some of the colors unless you make a deck for that solo purpose. That and stand-alone winning cards (Umezawa's jitte). Considering I don't play in any format (just with the cards I have, we don't have black lotuses anyway) and with fun decks (whose purpose is not lock the game for 30 turns).

Cards such as Millstone is not that great anyway, btw. Welcome to 2008.

Lastly, a suprising part is the MTG storyline. It is very well developped, very flexible (just add another plane in the multiverse) and mostly, very original. I've read Kamigawa, Ravnica, Time Spiral, summaries of all older sets, soon Lorwin/Shadowmoor and I have yet to find any comparison. It could hardly find any cliche, not the main, big ones at least.
 
The color wheel is indeed a good concept, although I find a lack one thing. Black > Green > Blue > Red > White > Black. I still find it hardly developped.

huh? what? this doesnt make sense i don't know what you're trying to say here

Another thing that annoys me is the lack of methods against control deck

Typically most Aggro decks will have an advatange against most control decks. The faster they are, they usually can rip apart control before the control player can have everything set up the way he wants.
 
There's a place in town that sells a deck of 60 random cards for $1, or really good cards for 50c each.
I have a few decks lying around, but nobody here plays it, so they just sit there boringly =(
 
The colors which as supposely stronger then others are not stronger, perhaps due to the fact that no one puts specific cards against some colors (deathmark, for example). And a well-timed card such as Isochron Scepter can stall the game for very long if you don't get a disenchant, or Jitte who kills all little cards that come into play.
 
Zekallinos":1ach0zid said:
The colors which as supposely stronger then others are not stronger,

what? no color is supposedly stronger than any other. the colors are all equal that's one of the reasoned it's so perfectly designed
 
Right. It's basically like each color being the opposite of two others, due to two aspects it represents.

White represents light and order. Blue represents water, wind, and illusion. Black represents darkness and death. Red represents fire, earth, and chaos. Green represents nature and life. This causes five rivalries to come forth: White vs. Red (order vs. chaos), Blue vs. Green (illusion vs. nature), Black vs. White (darkness vs. light), Red vs. Blue (fire and earth vs. water and wind), and Green vs. Black (life vs. death).

I just remembered another deck I had. It was a red/blue popper deck. Crappy, but you gotta love poppers.
 

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