dootthaloop
Member
Even though RMVX doesn't show enemy attack animations during battle by default, I discovered a couple of methods to get them to display anyway. Both of these I'm having a little trouble with...
The main method I'd like to get to work is first do a Show Battle Animation common event with the proper animation, then assign that common event to that particular skill. The issue I'm having with this is, in battle, it will display the animation, but too late. It displays the animation way after the enemy has 'attacked'. On the other hand, I found a little script that's suppose to do this. However, it's very buggy apparently, because when I set it up to do particular animations, they come out either doing half the animation, the wrong animation, or multiplying the sound of the animation. So I really would like to get something to make this work, particularly dealing with my first idea. If anyone has any alternative ideas, or fixes to my ideas, let me know.
The main method I'd like to get to work is first do a Show Battle Animation common event with the proper animation, then assign that common event to that particular skill. The issue I'm having with this is, in battle, it will display the animation, but too late. It displays the animation way after the enemy has 'attacked'. On the other hand, I found a little script that's suppose to do this. However, it's very buggy apparently, because when I set it up to do particular animations, they come out either doing half the animation, the wrong animation, or multiplying the sound of the animation. So I really would like to get something to make this work, particularly dealing with my first idea. If anyone has any alternative ideas, or fixes to my ideas, let me know.