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Getting Enemy Attack Animations To Show Properly

Even though RMVX doesn't show enemy attack animations during battle by default, I discovered a couple of methods to get them to display anyway. Both of these I'm having a little trouble with...
The main method I'd like to get to work is first do a Show Battle Animation common event with the proper animation, then assign that common event to that particular skill. The issue I'm having with this is, in battle, it will display the animation, but too late. It displays the animation way after the enemy has 'attacked'. On the other hand, I found a little script that's suppose to do this. However, it's very buggy apparently, because when I set it up to do particular animations, they come out either doing half the animation, the wrong animation, or multiplying the sound of the animation. So I really would like to get something to make this work, particularly dealing with my first idea. If anyone has any alternative ideas, or fixes to my ideas, let me know.
 
Well, if you don't mind a quirky, awkward, inefficient, non-scripted workaround (the kind I seem to specialize in...), you could do the following:

1) Create a monster skill that just calls a common event. 

2) Create another one, perhaps with the same name, that actually does the inflicting damage part.

3) The common event does the following:  Show Battle Animation, and then Force Action:  The second skill (the damage-doing one.)

4) ???

5) Profit!
 
That certainly worked, but now it plays two attacks in a row, one with the animation, the other with the default effect [flash + sound]. Any way to fix this? I don't mind using scripts if that's what it takes.
 
Sadly, that's why I say such disparaging things about my methods-- yes, it's going to take a script.

...of course, you could always name one of the two attacks "".  That is, nothing.  That might help it look a little smoother, at least.  You'd still have the flash and sound, of course, but you could treat that as a feature, and not use the sound in the animation.

Dunno if that would help, but if you can't find a good script, it might be better than nothing.
 
Could you name a good script? If not, I found a script that works up til the point that it will play the sounds of the animation twice, which, I can't figure out why. If that's the only possible script out there, I'd like to fix it.....
 

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