-Could you point out the typos? I didn't notice any in my own playing, so...!
-I've been getting mixed feedback on the view range. We'll see how/if it changes, I guess!?
-A second release will have a 305% chance of fixing the 'omg no skill!!!!' problem! You are not the only one to complain about that. =D
-The difficulty is inspired by the first floor of Etrian Odyssey. Selling your starting items is actually NOT recommended since Action Juices and Horatio Cures cannot be purchased anywhere, so no, that is not an intentional strategy! If anything changes, the monster strength will be the same but I'll cut back their HP a little bit. Also, the addition of first-level skills should help alleviate some of these issues... hopefully.
-Random encounters aren't changing, sorry. :< I have no problem with touch-encounter battles (see Demon Tower for details!) but they're not what I want for this game.
-The escape ratio is going to be canned in favor of a flat 85% escape rate (and turned down to 30% or so for story bosses). Right now it uses the default Agility-based formula.
Thanks, second_crimson. Two questions: 1) what party did you use and 2) did you have fun, or did the constant runs to the inn make it not-fun?