Okay, so I thought of this roughly half and hour ago while working on my science project triboard(due tomorrow!!!) I don't know what my thought process was to reach this point. While I don't plan to work on it(at least until I finish chapter 1 of my current game), it's an idea that's so completely appealing to me for some reason that I just have to put it down.
The sim aspect has the most character development,monopoly has the most simming and sidequests/minigames, and rpg route... has the most rpg aspect. I'd say a playthrough would be 2-5 hours on any route(may dramatically shorter, probably not much longer unless you constantly make mistakes), and the different playthroughs would allow for an epic amount of playtime. By the same corresponing exponential factor, I'd say the development time for this would be years in the making.
Super ambitious, but I just wanted to get this idea out there.
So You're this guy, Main Character(MC for short until a name is thought of), and you suddenly wake up on an island.
Well, it turns out that the a dozen other people have also awoken on the same island at the same time. excluding the MC, there is a six males and six females.
So anyways, you all wake up on an island with no idea what's going on. Several of you guys are somewhat billigerent to each other, while some try to each other help out.
As you explore the island, you find a couple of houses/shelters that are really run down. A mountain range prevents you from reaching past the first little forests, while rivers leading into the sea prevent you from reaching other destinations.
As you explore the island some more, you find that monsters(not neccessarily monsters, maybe unnaturally rabid animals) attack you, and they attack you more and more as you advance deeper to the heart of the island... and find the secrets underneath that led you all here.
Okay, while at first that sounds like a classic rpg game with a whole bunch of twists, I'm not intending to do it like that. Rather, I'd prefer to do this in a style that combines gal game romancing sim, harvest moon growing/growth, and rpg style ABS battling, in which the player can choose any of these paths.
Romancing part:
First and foremost, you can choose what gender you can be when you start out. The game follows the same general path either way, but some scenes may be particularly different.
Of the 6 males and 6 females that are with you, you have the choose of 3 girls and 3 guys to get together with. The other three may be antagonists, uninterested, gay, whatever. Not that that means that the thre choices of yours are necessarily protaganists... but whatever.
Whatever path you choose to take, all characters will (usually) play a very important role, some much more than others depending on the choices you make. Some may die, some may mysteriously disappear, some may kill everyone around you. Your own actions and choices will determine all this: you ARE the MC.
Harvest moon/growth part:
You are stranded on the deserted island. YOU NEED FOOD. How do you get this? Well, battling monsters will get you random bits of food. Gathering plants and seeds can work. You have to find water.
Generally, a major sim part, besides the relationsips part, is your status. you have hunger, thirst, and a general health bar(s) about various things(no more than five, though). You have to make sure that your health is at it's best. Generally, this won't matter later in the game after you've established some kind of system...
But it will matter when other people don't have enough food. So, this will affect the relationship aspect of your game. You can try to get a monopoly on things, or you can get broke and lose everything... your decisions.
Of course, the growing will not be as extraneous and complex as harvest moon. I mean, I can't sprite or script, and my more complex eventing is compared to Reives. I'll just make it so that once you've secured a planting area, you have to fight off invaders. OR.... later in the game, HIRE other characters to fight off for you, part of the monopoly system.
Battle/RPG aspect:
There's a deep dark story here concerning why you even appeared at this island on the first place. Why is it that the deeper you traverse into the heart of the island the more powerful the monsters get? Why is it that mysterious things are happening(once you've clearly chosen this route)? Why are some of the characters(mostly non romance/sims) acting as if they knew about this island, and are so powerful that they fight off the monsters with ease?
I plan to use an ABS system. Why? cause I really dislike the idea of tradition rpg for this game. Maybe Blizz ABS, since I like easy things. This part of the game is generally getting better and rpg battling, but it's a pretty clear cut route. Know that if this route is chosen, the story gets generally darker and darker, and at some point you can't return to simply relationship simming and harvest moon simming.
However, this is most likely the shortest path. There's a lot more story, in general than just simming, but it's going to be shorter, maybe a couple hours AT MOST, IF THAT.
Well, it turns out that the a dozen other people have also awoken on the same island at the same time. excluding the MC, there is a six males and six females.
So anyways, you all wake up on an island with no idea what's going on. Several of you guys are somewhat billigerent to each other, while some try to each other help out.
As you explore the island, you find a couple of houses/shelters that are really run down. A mountain range prevents you from reaching past the first little forests, while rivers leading into the sea prevent you from reaching other destinations.
As you explore the island some more, you find that monsters(not neccessarily monsters, maybe unnaturally rabid animals) attack you, and they attack you more and more as you advance deeper to the heart of the island... and find the secrets underneath that led you all here.
Okay, while at first that sounds like a classic rpg game with a whole bunch of twists, I'm not intending to do it like that. Rather, I'd prefer to do this in a style that combines gal game romancing sim, harvest moon growing/growth, and rpg style ABS battling, in which the player can choose any of these paths.
Romancing part:
First and foremost, you can choose what gender you can be when you start out. The game follows the same general path either way, but some scenes may be particularly different.
Of the 6 males and 6 females that are with you, you have the choose of 3 girls and 3 guys to get together with. The other three may be antagonists, uninterested, gay, whatever. Not that that means that the thre choices of yours are necessarily protaganists... but whatever.
Whatever path you choose to take, all characters will (usually) play a very important role, some much more than others depending on the choices you make. Some may die, some may mysteriously disappear, some may kill everyone around you. Your own actions and choices will determine all this: you ARE the MC.
Harvest moon/growth part:
You are stranded on the deserted island. YOU NEED FOOD. How do you get this? Well, battling monsters will get you random bits of food. Gathering plants and seeds can work. You have to find water.
Generally, a major sim part, besides the relationsips part, is your status. you have hunger, thirst, and a general health bar(s) about various things(no more than five, though). You have to make sure that your health is at it's best. Generally, this won't matter later in the game after you've established some kind of system...
But it will matter when other people don't have enough food. So, this will affect the relationship aspect of your game. You can try to get a monopoly on things, or you can get broke and lose everything... your decisions.
Of course, the growing will not be as extraneous and complex as harvest moon. I mean, I can't sprite or script, and my more complex eventing is compared to Reives. I'll just make it so that once you've secured a planting area, you have to fight off invaders. OR.... later in the game, HIRE other characters to fight off for you, part of the monopoly system.
Battle/RPG aspect:
There's a deep dark story here concerning why you even appeared at this island on the first place. Why is it that the deeper you traverse into the heart of the island the more powerful the monsters get? Why is it that mysterious things are happening(once you've clearly chosen this route)? Why are some of the characters(mostly non romance/sims) acting as if they knew about this island, and are so powerful that they fight off the monsters with ease?
I plan to use an ABS system. Why? cause I really dislike the idea of tradition rpg for this game. Maybe Blizz ABS, since I like easy things. This part of the game is generally getting better and rpg battling, but it's a pretty clear cut route. Know that if this route is chosen, the story gets generally darker and darker, and at some point you can't return to simply relationship simming and harvest moon simming.
However, this is most likely the shortest path. There's a lot more story, in general than just simming, but it's going to be shorter, maybe a couple hours AT MOST, IF THAT.
Yet, how would such a game end?
1: You get "married" with a character. Yes. That's one ending. Credits start rolling as the two of you rolling in the grass/ bed/corpse of enemies and promise your love to each other forever.
2: You get a monopoly. Once all the monies are under your control, and you are respected AND LOVED by everyone that constitutes the general population(probably about 7 people...), you've officially finished that part of the game. NOT AS EASY AS IT SOUNDS. You have to monopoly everything, and get "good" relationship statuses with everyone, even the people that positively hate your guts. As well as some "secret" characters///
3: RPG ending1/2/3: finish the dark rpg battling story. Stories vary, dependent on a variety of choices you much, who to fight and befriend, who to kill, which truth you'll accept...
4: NO SPOUSE ENDING: as with harvest moon, if you don't get a spouse soon enough after some events... game over. Sorta hard to get, actually, since you'll be given lots of chances throughout.
5: No money ending. Can't hold on to a single penny, and the entire population boots you out. If you have "bad/horrible" relationships with everyone, and no money, for an extended period of time, someone's going to attack you cause you're a waste of space. An impossibly hard ending to get, since why would you play this rmxp/vx game to Fail?
6: Bad RPG Battling Ending: well... you made mostly wrong choices on who to kill and befriend... you chose the wrong "truths" to accept... you did the wrong things... not too hard to get, so be wary...
7: DEATH: your health dies. You would be an idiot to allow this to happen.
8: Insanity. You never talk to anyone for an extended period of time, and usually all relationships think you weird. between "bad" and "normal". Monsters constantly deplete your life and you run away. main part: you take very bad care of your health, but keep just enough to say alive(ie. you eat, but don't drink, you drink, but don't eat)... random stuff like this. In this ending..................... Well, think of something like "School Days".
Sometimes, but not all the time though, you can get multiple endings and they'll interconnect. If you get a game ending(except for one or two, like rpg variant3), you can continue playing, an extra mode, as you would say it. Get married, and then get a monopoly. Get a monopoly, and get married. Beat everyone up, get married, get a monopoly.
The same way applies to the bad ending, and usually once you've gotten a good ending, bad endings are extraordinarily easier to get. Spend all your time chasing girls/guys, you won't be making enough money or leveling up fas enough. Lose all your money, your spouse will hate you and leave you. You get what I'm saying.
There also exists an ultimate ending, by which you finish the battling, get married, and get a monopoly. However, one or two wrong moves and any wasted time, you fail, hah hah. Not sure what the reward is except to see the screen saying you got l33t skillz.
1: You get "married" with a character. Yes. That's one ending. Credits start rolling as the two of you rolling in the grass/ bed/corpse of enemies and promise your love to each other forever.
2: You get a monopoly. Once all the monies are under your control, and you are respected AND LOVED by everyone that constitutes the general population(probably about 7 people...), you've officially finished that part of the game. NOT AS EASY AS IT SOUNDS. You have to monopoly everything, and get "good" relationship statuses with everyone, even the people that positively hate your guts. As well as some "secret" characters///
3: RPG ending1/2/3: finish the dark rpg battling story. Stories vary, dependent on a variety of choices you much, who to fight and befriend, who to kill, which truth you'll accept...
4: NO SPOUSE ENDING: as with harvest moon, if you don't get a spouse soon enough after some events... game over. Sorta hard to get, actually, since you'll be given lots of chances throughout.
5: No money ending. Can't hold on to a single penny, and the entire population boots you out. If you have "bad/horrible" relationships with everyone, and no money, for an extended period of time, someone's going to attack you cause you're a waste of space. An impossibly hard ending to get, since why would you play this rmxp/vx game to Fail?
6: Bad RPG Battling Ending: well... you made mostly wrong choices on who to kill and befriend... you chose the wrong "truths" to accept... you did the wrong things... not too hard to get, so be wary...
7: DEATH: your health dies. You would be an idiot to allow this to happen.
8: Insanity. You never talk to anyone for an extended period of time, and usually all relationships think you weird. between "bad" and "normal". Monsters constantly deplete your life and you run away. main part: you take very bad care of your health, but keep just enough to say alive(ie. you eat, but don't drink, you drink, but don't eat)... random stuff like this. In this ending..................... Well, think of something like "School Days".
Sometimes, but not all the time though, you can get multiple endings and they'll interconnect. If you get a game ending(except for one or two, like rpg variant3), you can continue playing, an extra mode, as you would say it. Get married, and then get a monopoly. Get a monopoly, and get married. Beat everyone up, get married, get a monopoly.
The same way applies to the bad ending, and usually once you've gotten a good ending, bad endings are extraordinarily easier to get. Spend all your time chasing girls/guys, you won't be making enough money or leveling up fas enough. Lose all your money, your spouse will hate you and leave you. You get what I'm saying.
There also exists an ultimate ending, by which you finish the battling, get married, and get a monopoly. However, one or two wrong moves and any wasted time, you fail, hah hah. Not sure what the reward is except to see the screen saying you got l33t skillz.
The sim aspect has the most character development,monopoly has the most simming and sidequests/minigames, and rpg route... has the most rpg aspect. I'd say a playthrough would be 2-5 hours on any route(may dramatically shorter, probably not much longer unless you constantly make mistakes), and the different playthroughs would allow for an epic amount of playtime. By the same corresponing exponential factor, I'd say the development time for this would be years in the making.
Super ambitious, but I just wanted to get this idea out there.