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Game Boy Advance Graphics

Aran

Member

Hey does anyone know how the graphics in old game boy advance and maybe some Nintendo DS graphics were made? Were they sprited? Anyone know what type of programs they used?
 
GBA is actually 16-bit. If you moved them onto a computer and decompile them in an emulator then it'll tell you that it's running 16 bit graphics.
The format for GBA graphics is actually the same as RPG Maker; PNG.
The DS is in 32 bit.
My guess is that they used paint ^_^
If it helps, the resolution for the GBA is 240 x 160 and for the DS it's 256 x 192 for both screens.
 
Well, considering that Nintendo is based in Japan, there is a probability that GraphicsGale was involved, or some other Japanese Spriting Program (IDraw?)
 
Hardware sprites are paletted with either 4bit (16 (16bit) colours, 16 different palettes) or 8bit (256 (16bit) colours, one palette at a time)

There are three 'bitmap' background video modes:
Modes 3 & 5 have 16bit colour.
Mode 4 has a 8bit palette with 256 (16bit) colours.

There are four tiled backgrounds, various of which are availlable depending on whether you use Mode 0, 1, or 2:
I think backgrounds 0 and 1 can use:
32bit colour;
8bit with a 256 (16bit) colour palette;
4bit with a 16 (16bit) colour palette;
I don't think tiled backgrounds 2 and 3 can use 32bit colour. I'm not that sure, though.

The GBA has no OS and no file formats, so it doesn't use PNGs. If you look into GBA programming, (seriously, don't), then you end up #including endless C arrays.

As for the programes they used, who knows ^_^ Could have been anything, even something they specifically produced.

Btw, the GBA is a 32bit machine.
 
The DS, uses 3D rederings for sprites on most games, you can look at Sword of Mana and see that it is a sprited game, but look at Final Fantasy 3, LoZ: Phantom Hourglass and you will see they are 3D mesh figures.
The DS is uses 64-Bit and higher graphics, it is better than the N64 which is why they are able to remake so many of the N64 games for DS... think about it, the GBA SP is a little better graphics as is the GBA Mini, GBA should be 32, Color was 16, pocket was 16 as well... This is all opinionated, but I am pretty sure that most of this stuff is logically true.
 

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