Would you employ FFXII style gambits, or some other form of automated gameplay, in your games? Do you consider them to involve skill, or do you think they defeat the purpose?
I played FFXII all the way through with gambits, and found it great, allowing me to focus on exploration and the storyline which were far more interesting than the battles. Didn't even find much need to change gambits out of the generic heal if down, attack if no magic, otherwise BLAST IT WITHPISS MAGIC.
But then it does somewhat defeat the purpose of battles.
In Guildwars 2 I typically use an array of turrets and then lure and pick off enemies one by one while the mob are dealt with automatically. I have the turrets set up to explode when dead, and better shielding, etc. It would be interesting to play a game where you went around setting traps, explosives, and then sat back and watched the battle play out while hiding in safety.
I played FFXII all the way through with gambits, and found it great, allowing me to focus on exploration and the storyline which were far more interesting than the battles. Didn't even find much need to change gambits out of the generic heal if down, attack if no magic, otherwise BLAST IT WITH
But then it does somewhat defeat the purpose of battles.
In Guildwars 2 I typically use an array of turrets and then lure and pick off enemies one by one while the mob are dealt with automatically. I have the turrets set up to explode when dead, and better shielding, etc. It would be interesting to play a game where you went around setting traps, explosives, and then sat back and watched the battle play out while hiding in safety.