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Gai's Hunters (TEASER DEMO RENEWED!!!)

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Game Info
Start Date: 4/27/2011
End Date: TBA
Game Genre: Tactical Action/Adventure
Development Team Name: Vision Studios
Profit/Non-Profit?: Non-Profit Game
”Teaser Demo” Release Date: 06/13/12



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The game takes place on the super continent of Gai. Due to the connection of all land there is a World Order and therefore one political government. In the game, this government is referred to simply as “The Government” and is headed by six prominent figures. Their politically correct name, however, is the UGC which stands for the United Government of the Coasts. Gai is divided into twelve Districts, each containing its own central town and other sites within it. Each District is grouped into an imaginary social sect. There are four sects in total with three districts belonging to one sect. The smaller numbered Districts (District 1 for example) belong to smaller numbered Sects (Sect 1). Those Districts belonging to Sect 1 or 2 receive more attention from The Government and generally live in better conditions versus that of the higher Sects. Due to this, in Sects 3 and mainly 4, there is a lot of Hunter Group activity. The main character resides in the Tenth District and lives in Rockdale Town. Most of everything outside the central storyline takes place in this town where the character can talk to people, take missions from the pub, recruit people, and more.

First District

Capital City – The Capital of Gai located at the very peak of Mount Gai. The only people allowed within the boundaries of this beautiful city are Government Officials or Commoners who have received special invitations. A select few people also live here too; they include The Council, the seven Special Agents, and the highest ranking units of the Guard Division.

Mount Gai Temple – A temple located at the base of Mount Gai. This location has the tightest security in all of Gai. The reason for this is due to it being the only place where it is a well known fact that a Forbidden Tablet resides within. No Hunter has ever been able to read the Tablet and get out alive.

Dark Forest – A thick and dense forest that covers up a lot of the First District. It is said that the strongest of monsters live here. Rumors even have it that a Pearl Dragon dwells here.


Second District

Infopolis – The center of learning in Gai. This city has the largest library in Gai and most intelligent scholars learn their craft from here.

The Broken Graveyard – It is said that great warrior from old times rest here. However, one gravestone is eerily set apart from the others. Those that get near it feel sick to their stomach.

Dragon Temple – A temple for physical brutes wanting to reach their maximum potential. Every member of The Council used to train along with the Mage Temple of the Third District. It is a renowned training spot.

Fighting Grounds – A huge plain on the outside perimeter of the Second District dedicated to personal training, spars, testing weapons, and more.


Third District

High-Machine City – The center of technology in Gai. High-Machine City is up to date with every new invention and it finds a way to incorporate that invention into city life.

Mage Temple – The opposite of the Dragon Temple. This temple is for mental intellects wanting to increase their magical capabilities. Just like the Dragon Temple, each member of The Council spent some time here and it is recognized as a renowned training spot.

Crystal Factory – A factory dedicated to producing high quality technology. It is here where guns were just created not too long ago as well as most inventions that were promptly spread out across Gai.


Fourth District

The Black Sewers – All garbage collection in Gai is either recycled or destroyed here. Additionally, water is managed and polluted water is dealt with. Due to how this is the main site of the Fourth District, nearly no one lives here nor in the Fourth District as a whole except for workers.

Nina’s Hut – The small cottage of Nina. She is the only person that lives in the Fourth District besides workers. Nina was a former Government Official who has gained a lot of wisdom with her time in the Government and waits for the day to meet a Hunter group she has dreamed of. She claims to be able to see the future.

The Bog – A sticky place that no one dares venture near. Those who walk into the Bog are never able to come back out and sink to the bottom. Dangerous monsters roam its boundaries as well, namely Ogres.


Fifth District

Sane Dune City – A crowded city hidden in the sand. Despite the fact that the environment is very unfavorable, it is quite the resort due to it being built with plenty of pools, beautiful houses and hotels, and custom breeded trees that can grow in the sand.

Sparkling Oasis – The only known source of water in the Karvhon Desert. It is also said that a strange presence is felt here.

Karvhon Desert – The biggest desert in Gai, it covers nearly all of the Fifth District. It is said that very valuable items can be found here, but no one is crazy enough to stay in the desert for more than a couple of hours without gallons of water.


Sixth District

Aquadeep City – A city underwater. The only way to access this city is having the possession of a submarine. People who live here have become friendly and accustomed to the aquatic wildlife.

Altus Mountains – The longest stretching mountain range in Gai. It is the boundary line between the Fifth District and the Sixth District. It is said that this is the main dwelling place of Dragons.

Lost Island – An island inhabited by docile animals and the occasional Monsters. It is here where a prodigy shipbuilder lives.

Coral Cave – A secret cave that can only be seen by going very deep underwater where pressure is extremely high. A powerful presence waits inside here.

Sky Town – The main site of the second part of the Sixth District. Airships are sold here for cheap prices.

Cloud Temple – A heavily guarded facility meant to be a training spot for up in coming Government Officials. However, something seems to hidden deep within its walls.

Hazed Forest – A small forest infested with Rodents and Fairies. Not too much of trouble, but when they flocking together, you may have a problem.


Seventh District

Graman Town – A farming town responsible for agricultural production in Gai. Most products are grown in the Graman Plantation Fields, and then packaged and sold in the local markets here.

Graman Plantation Fields – The place where most products are grown. The occasional Rodent or Goblin comes in to attack farmers or steal food.

Flat Plains – A wide area encompassing most of the Seventh District. Some Hunters find this a suitable place to have their base of operations.


Eighth District

Mining Town – A town dedicated to mining. It is connected to Mining Cave where the actual mining is done. Most Commoners here are miners as well.

Dirt Road - A path from the outskirts of the Eight District that leads into Mining Town. This road is also known as Bounty Road due to so many Bounty Hunters starting their careers out by looking for Hunters here.

Mining Cave – A small cave where miners dig for raw materials and other things. The things dug up here serve an important role in Gai.

Moag Cave – A cave that can only be accessed by a secret entrance from within the Mining Cave. A powerful presence lurks here.


Ninth District

Fishman Village – A village run by fish men. Being right next to the Sixth District, it is easy for them to fish all along the perimeter of the Ninth District as it is purely water.

Dark Pond – A mysterious pond said to be able to tell the feelings deep within your heart. Some people benefit from this, others simply go crazy.


Tenth District

Rockdale Town – A town that now stands on what used to be piles of rocks, hence the name “Rockdale Town”. Being a part of the Fourth Sect, naturally, living conditions aren’t at their best here.

Rockdale Woods – Woods very near to Rockdale Town. People with not much fighting experience can find themselves ambushed by no good Goblins.

Bern – A small village near the border of the Tenth District. There is a boarding school situated here as well for people that can afford it.

Hollow Woods – Extremely dangerous woods near Bern. It is said that this is the main dwelling place of Mammoths.

Rocky Plains – Bumpy plains that cover up most of the Tenth District. It is not an easy place to travel through and several injuries have been reported here.


Eleventh District

Damp City – A city known for getting a lot of rain. Hunter group activity is also very high here which directly correlates to the huge crime rate.

Whinide Rainforest A rainforest that takes up much of the eastern portion of the Eleventh District. Strong monsters live around here.

Ancient Temple – Forgotten ruins found in the heart of the Whinide Rainforest. Within it are old relics connecting to the past.

Bane River – A long and beautiful river that leads into the Whinide Rainforest. Government Official outposts are situated along some part of this river. It is said that the water here is enchanted by Bane.


Twelfth District

Jade Town – The most dangerous city in Gai. It is here that the most gruesome Hunters are born and raised. Hunter activity is at a prime here. It’s also said that Don Mays, holder of the highest Hunter bounty in Gai, was raised here.

Ruined City – A destroyed city that seems to have been ruined for a very long time. Strangely enough, several Government Officials guard it like it holds something they don’t want to let out so easily.

Fort Dane – A Government outpost that contains several weapons and other armor pieces. The building of this fort was thought up and commissioned by General Major Dane Faymord, hence the reason the name of the fort is Fort Dane.




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868 years before the start of the story, a World Order had just formed. It was lead by six prominent figures known as The Council. 20 years after this government was formed, a powerful man created an energy and released it into the world. This energy was known as Bane. This mysterious energy entered into all the people on the planet, and as time went on, people learned to control this energy and use it to their benefit. With the energy, the man had also created a powerful weapon and gave clues to finding it by putting codes in five scattered stone tablets that were immovable and indestructible due to being infused with Bane. However, the man was killed by this World Order for unknown reasons before he could release to the public that he had given clues to finding the great weapon. The unstable World Order thought it best to keep this all hidden. Later on, a revolutionary man told the public that there were five scattered tablets, which the government was hiding. The rewards were a great weapon. The government quickly assassinated him. During this time, the World Order was still lacking powerful leadership and their control was still wavering. They took this opportunity and claimed that they found and decoded all the stone tablets and were able to find the Weapon. They used their claim of having this destructive weapon to instill fear into all the citizens of the super continent. They grew in power due their ability to control over all people. From then on out, they were referred to as “The Government”.

Several decades later, people began to doubt. Intellects of the time realized that The Government finding The Weapon was an absurd lie just to grow in power. As the realization took hold of vast numbers of people, citizens of Gai began to look for The Tablets and The Weapon, themselves. The Government quickly outlawed looking for The Tablets and problems began to rise. Citizens that didn’t participate in the illegal search for The Tablets believed that the Government was corrupt and that the people searching for the tablets only wanted power. Most people looking for The Tablets simply did it to obtain the position of great power. These people were known as Hunters and The Government labeled all such people as criminals. Hunters usually grouped themselves together and battled against other Hunter Groups. The hunt for the “Forbidden Tablets” was on.



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21 year old Damien Levy is ready to start his life as an independent adult. He’s finally graduated from boarding school and has learned a lot, including manipulating Bane, the ancient energy that has lurked around since ancient times. After Damien misses the Bane-powered train from his boarding school in the outskirts of the Tenth District going to the central town: Rockdale Town, Damien has to walk the whole way there, a three to four day long trek. Before he can reach his destination though, he runs into trouble, consisting of a band of Hunters that aren’t looking for friendship. Damien, ready to take on the weakling group of Hunters by himself; is backed up by another group of Hunters, despite Damien insisting he could handle it himself. After disposing of the Hunters, the new group of Hunters formally introduce themselves to Damien; eventually persuading him to join their small group of Hunters. Damien and his new friends now search for the Tablets with similar objectives. On their journey they’ll need to fight off other Hunter groups, Government Officials, and get acquainted with Rockdale Town if they want to become a bigger group. And eventually, the truth will be revealed about the tablets, the secret weapon, and the motives of the man who created Bane…



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Main Characters
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(From left to right: Damien, Heather, Anito, Bryce)

Damien Levy
The main character of the story. Damien was raised by his mother in a small village called Bern in the Tenth District. His mother home schooled him until she had enough money to send him to a ten-year program at a local boarding school when Damien turned ten. One summer while Damien was on summer vacation at home, he and his mother were attacked by a group of Government Agents lead by Agent B who had been searching for them for the past 12 years. They kill Damien’s mother and capture Damien, but before they can inform The Council of their success they are all attacked and killed by two masked men. Damien is set free and the masked men depart. Soon after the incident, Damien was found and forced to live in the bounds of the boarding school he attended because he had no adult watching over him. At that boarding school, Damien’s want for revenge only grew the more he thought of his mother’s murder, thus creating his hatred for The Government. He’s determined to find the Tablets to show the Government’s corruption and get his revenge. He’s dark humored, hot-headed, and arrogant.

Bryce Gordon
The first person Damien meets on his journey to find the Forbidden Tablets. Bryce grew up in a small apartment in Damp City of the Eleventh District. He lived with his older brother, Seth, and his uncle on his mom’s side. His mother was one of the greatest Hunters of that time and rarely had time to visit her two sons. On the other hand, her brother, who was supposed to look after the two, always stayed up late at the Pub getting drunk. Bryce and his brother basically fended for themselves. When Bryce was around ten, however, news came in that his mother was executed by The Government. From then on out, Bryce and his brother, Seth, abandoned their house and uncle and went to train in the Whinide Rainforest where they also stayed to live. This was in order to become strong Hunters to get revenge on The Government. Five years later, they started their own separate lives and moved off onto different paths. Bryce headed to the Hollow Woods of the Tenth District to train even further. It is here that he eventually met Anito, Heather, and their grandparents. Bryce carries a calm demeanor and can be sarcastic at times. He’s also very wise and secretive.

Heather Stone
One of the two members under Bryce before Damien joins. She grew up with her mother until the age of five in the slums of the Twelfth District. The area became too unsafe so they decided to move to Rockdale Town of the Tenth District. However, they took a wrong turn on the way there and found themselves in the dangerous Hollow Woods. Immediately in, they were attacked by one of the inhabiting monsters within the area. Heather became completely immobilized with fear and watched in horror as her mother died trying to protect her. Before the monster could attack her too, Mr. and Mrs. Stone, who were nearby at the time, came and saved her. From then on out, Heather becomes adopted by them and becomes the step sister to Anito. She also knew Damien for a short period time after that. Additionally, she vows to never again allow herself to watch a loved one die while doing nothing. This contributes to Heather’s personality, being a caring, protective, and strong-minded person.

Anito
The other member under Bryce before Damien joins. Anito lived all his life, before the start of the story, with his grandparents in a little house at the edge of Bern. There he was trained and home schooled by his experienced grandparents. His grandparents were retired Hunters who had found one Forbidden Tablet. Due to this, Anito wanted to be a Hunter from day one. When he was eight, his grandparents adopted Heather after finding her getting attacked by a monster. Anito and Heather eventually became really close, like that of a true brother and sister. When Anito was thirteen, his friendship with Damien, who he knew since he was five years old, ceased due to Damien being forced to live in his boarding school after his mother’s murder. Additionally, Anito’s father, Jonathan Stone, was a Hunter acting as a Government Official. Unfortunately, his actions were found out and he was executed when Anito was fourteen. When Anito learned of this, his true hatred of The Government grew out and he wanted to become a Hunter no matter what. Heather followed his lead. Anito is outgoing, friendly, loving, but quick-tempered.


Support Characters

Mr. and Mrs. Stone
The grandparents of Anito and Heather. They know a lot about Bane and Hunters as they, themselves, were former Hunters. They had found one Forbidden Tablet during their time as Hunters. However, when they tried finding a Forbidden Tablet in Mount Gai of the First District, their whole Hunter Group got killed while they narrowly escaped. They help the main group in the beginning of the story by letting them meet a geologist who would ultimately help them in studying some old artifacts.

Noah
A historian, researcher, and scientist. The group meets him while in the Twelfth District which is where his main base of operations is located. He soon becomes a great help to the team from providing information on helpful people to giving them useful items to even upgrading their vehicle. He also knew Damien’s father as they apparently traveled a lot of Gai together researching the origins of Bane and other things.

Jasmine Brown
Holds the fifth largest Hunter bounty and is an expert at using Guns, the newest technology created in Gai. At first, she’s an enemy to Damien and his friends, but their forced to cooperate later on due to circumstances that occur within Act Three. She’s extremely powerful, but listens to no one except for herself. Her job is the Hunter Class and her Hunter Group’s name is The Assassins.



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The Government

The Government is a major enemy within the game. There are specific characters that will consistently battle with you from The Government, but as a whole, The Government is after you. The Government is branched into three different parts each containing their own responsibilities. As a whole, they are referred to as The Government. The specific names of these branches, however, are the Agency Division, the Guard Division, and the Council.


Agency Division: This division is made up of 99 Agents and seven Special Agents. Agents are responsibly for specifically assassinating criminals that pose threats. Special Agents are responsible for completing certain difficult tasks. For example, Agent C is responsible for tracking mad scientists who are trying to recreate Bane.

Guard Division: The main bulk of The Government. This division is divided into four rankings: Junior, Captain, Major, and General, Junior being the weakest and General being the strongest. The Guard Division is responsible for basic internal security within Gai. The leader of this division is General Major Dane Faymord.

The Council: The six most important members of Gai. Each one of them is a Spellbladist, the strongest Job Class in Gai. They are responsible for governing Gai, and if need be, eliminate a Hunter Group that has become too powerful. The leader of The Council is referred to as The High Leader.

Agent G: One of the seven Special Agents of the Government’s Agency Division. His responsibility as a Special Agent is unclear, but it seems to revolve around Bryce and other people with the Gordon last name. He encounters the group a few times and proves to be a formidable threat.

Matthew James: A cocky Government Official who thinks he’s the best. He constantly tries to take down Damien and his friends in hopes of raising his rank in the Guard Division.


Hunters

There are several Hunter Groups that you will encounter and battle throughout Gai, however the most prominent and recurring characters are as follows:

Cain Noron: The main recurring antagonist throughout the story. He has the second highest bounty and leads the largest clan out of the Super Six. He’s a dangerous enemy, being both extremely powerful and very smart. His job is the Rogue Class and his Hunter Group’s name is The Predators.

Don Mays: The Hunter with the highest bounty in all of Gai. Since he has the highest bounty, that naturally makes him a part of the Super Six, which is a term used by the Government for the top six Hunter bounties in Gai. At the start of the story, he’s already found three Forbidden Tablets. However, where he excels in massive strength and power, he isn’t too smart and can make unwise decisions. His job is the Tumbler Class which is why his Hunter Group is named The Wrestlers.


Monsters

Monster is the term used for animals that reacted significantly to the release of Bane. Over the years after Bane was released, these animals continued to mutate and turn hostile. Currently, there are six well known dangerous Monster races or species: Goblins, Rodents, Fairies, Ogres, Mammoths, and Dragons. Each race has its own inner variations as some portions of each race were affected differently.

Goblin: The weakest of the well known Monster races. They are humanoid creatures with a grey skin tone. They usually try to steal items and deal small damage. There are four variations of the Goblin race. From weakest to strongest: Goblin, Blue Goblin, Giant Goblin, and Gobbler.

Rodent: Generally a weak monster race, only stronger than that of the Goblin race on most occasions. They’re big furry monsters that deal most of their damage with their powerful jaws. There are three variations of the Rodent race: Mouse, Rat, and Black Rat.

Fairy: Monsters of the Fairy race specialize in using various magical attacks. They’re very frail when it comes to physical attacks so they try their best to keep their distance and fight from long range. Fairies have four small wings and have blue skin. There are only two variations of the Fairy race: Blue Fairy and Red Fairy.

Ogre: Monsters of the Ogre race are big green beasts and have sharp horns protruding from the tops of their heads. They use an iron club to smack down their foes. There are three variations of the Ogre race: Ogre, Troll, and Stalker.

Mammoth: Enormous beasts that can trample down their foes with their large tree-trunk sized legs. Their covered in thick fur and have a long and powerful tail with a pointed edge. There are two variations of the Mammoth race: Mammoth and White Mammoth.

Dragon: The most powerful monster race as well as the rarest race. They attack by breathing out different elemental attacks. There are four variations of the Dragon race: Blue Dragon, Red Dragon, Yellow Dragon, and Pearl Dragon.




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Starting Job
Vagrant – Vagrants are the starting jobs within the game. From Vagrants, you will be able to branch off into the other available classes after you gain a good amount of experience as them. Vagrants can’t learn any skills, however they can equip and weapon and armor.

First Tier
Soldier – Soldiers are one of the two jobs within the Primary Tier of Jobs. They form the basic foundation upon which all physical classes branch off from. They serve very little a purpose within battle, but if used correctly some of their skills can be put to good use.
Chemist – Chemists compose the second of the two jobs with the Primary Tier of Jobs. They form the basic foundation upon which all mage classes branch off from (opposite of Soldier). Like Soldiers, they serve quite a small purpose within battle, however their skills (which include throwing items like a potion to heal an ally), can be helpful in any battle.

Second Tier
White Mage - White Mages specialize in healing their allies. Their healing abilities are vital to any battle. However, the severely lack any sort of offensive capabilities. Most of their spells require a short cast time.
Black Mage - Black Mages involve themselves in the Dark Arts. They use black magic to destroy their foes. Their spells require a medium cast time.
Mentalist - Mentalists bend time. From slowing down enemies to raising the speed of allies, they can be extremely useful. Additionally, their spells require a very short cast time. Their main weakness, nonetheless, is that they have very low HP.
Fighter - Fighters are special because they contain abilities that don’t require your turn. Certain status gains like raising defense or attack do not take up the turn and can result in great combos. Additionally, these skills can be extremely useful later on with stronger jobs.
Thief – Thieves can steal pretty much anything. From AP to weapons to accessories. They’re really quick but have low magical potential.
Archer - Archers specialize in long distance assault. Unlike Mages, though, they focus on physical attacks.
Medic – Medics are a cross between the physical and magical classes. They require that you have learned skills from both White Mage and Black Mage classes. They can bring about status ups to their allies, heal their allies, and attack enemies.

Third Tier
Great Mage - Great Mages are one of the strongest classes, they can use both White Magic and Black Magic. (Requires White Mage and Black Mage experience)
Necromancer - Necromancers are one of the darkest classes. They can revive anybody that died in battle, even foes, but they become zombies that only work for the necromancer.
Animist - Animists are one with nature. In battle, they specialize in calling on the help of animals and nature.
Prophet - Animists are one with nature. In battle, they specialize in calling on the help of animals and nature.
Swordsman – Swordsman are more brutal then Fencers. They beat down on their opponents with the might of their swords. Their abilities include different ways of utilizing their blades to slay their enemies. They make sure to have fun while doing so. In terms of stats, they have decent HP and good Strength, but they lack Bane Power and Intelligence.
Monk – Monks fight with their fists. They also are able to keep a strong concentration that allows them to heal a little.
Ninja - Ninja focus on using stealth and taking down countless foes with their powerful jutsu.
Fencer - Fencers are those that fight with elegancy. Using the tips of their sabres, they will strike their foes down if they’re not prepared. Their abilities consist of troubling their enemies with lowering their stats, along with increasing their speed and making sure they hit enemies in critical spots with their high critical hit stat. They have above average speed, but dismal HP.
Mechanic - Mechanics specialize in using skills that can have random effects on the battle. They can be a great asset if used correctly. They are essentially the next level of Medics.



Fourth Tier
Psykeeper – Psykeepers use psychic powers to destroy their foes. They are the strongest Mage class, and along with being magically potent, they’re the only Mage class that can equip shields.
Knight – Knights fight with a code of honor and protect others. Knights make it their duty to serve their people. Abilities consist of aiding their allies, boosting their defense, and using light-element based attacks.
Tumbler – Tumblers are savages. Along with using their fists, they battle with their whole bodies to make sure their opponents are out for good.
Rogues – This deadly and silent class is one of the strongest. They kill their opponents swiftly and without hesitation, sometimes taking some money while they’re at it.
Hunter - Hunters are deadly opponents. They have supreme accuracy, can cause several status ailments, and are generally a major threat.
Dragoon - Dragoons can move far and jump high. They are valiant warriors they take down their enemies with their sharp lances.
Spellbladist - Spellbladists are a rare and legendary class that only some has come to experience. They have the magical prowess of Mages, and the physical strength of Mercenaries.

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(21)Swords – Swords are physical weapons that excel prominently in attack. They can only be equipped by physical Job Classes.
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(9)Sabres – Sabres are wielded with great elegance and aren’t thrashed around like swords. Due to this, the pool of available Job Classes that can equip this weapon set is small: Vagrants, Soldiers, Fencers, Dragoons, and Spellbladists.
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(7)Axes – Axes require strength, but are lethal weapons. They reveal the wielder’s brute strength in combat. Vagrants, Soldiers, Fighters, Swordsmen, Knights, and Spellbladists may equip this weapon set.
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(14)Knuckles – Knuckles grant the user great strength bonuses. They also allow the user much flexibility in their fighting style. This weapon set, however, may only be used by Vagrants, Soldiers, Monks, and Tumblers.
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(20)Staffs – Staffs are basic magical tools used by the majority of the magically competent Job Classes.
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(23)Rods – Rods are the counterparts to staffs, and may also be used by a large portion of the magical Job Classes.
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(16)Bows – Bows are long range deadly weapons that can only be equipped by sniper-type Job Classes.
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(18)Knives – Knives are the trademark weapons of Trappers and Mechanics. They grant the user great agility and a decent amount of attack.
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(12)Guns – Guns are the most recently developed weapons made by the weapon specialists in High Machine City of the Third District. The Marksman Job Class and Mechanics work well with this weapon set.
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(16)Lances – Lances are the weapons of Dragoons. Using these long spears, they fly high in the air to strike down their foes. Lances greatly enhance the user’s dexterity.
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(10)Katanas – Katanas are the main weapons of Ninja. They bestow upon the user superior agility and magical potency.

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(15) Helms – Helms are one of the three types of headgear. The physical Job Classes usually equip Helms.
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(15) Hats/Veils – Hats and Veils are the other two types of headgear. All the non-physical Job Classes use these types of headgear.
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(15)Shields – Shields are defensive equipment used by the physical Job Classes.
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(20)Armors – Armor is one of the three types of Body Armor. It is used by the physical Job Classes.
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(20)Robes – Robes are the second type of Body Armor and are used primarily by the magical Job Classes.
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(20)Clothes – Clothes are the last type of Body Armor and are utilized by all the non-physical Job Classes.
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(20)Accessories – Accessories grant various positive effects on the user. They can be equipped by all Job Classes.



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Ability System– In this game, a different outlook is taken into learning skills. By buying new weapons, you will be able to able to learn the skill or skills attached to them. However, you can only permanently learn the skill by getting enough Ability Points (AP). Ability Points are recieved based on the mission that was completed. Additionally, you are not completely restricted to your current class' skill set. You will be allowed to set a "Secondary Skill Slot' in the abilities portion of the Custom Menu System. This will transfer over to battle in which you will now of the skills of this secondary skill slot available to your disposal. However, the max number of skill slots is only two, your class skill slot and the skill slot of your choice. Just be sure that you've learned some skills of your secondary skill slot!

Job System – There several different jobs within the game. Additionally, other jobs can only be reached or "unlocked" if you’ve had some experience in other jobs (learning enough skills). Finally, players need to be careful with what jobs they choose, as staying with one job for a while will affect the stats of that character to either the player’s liking or disliking.

FFT Shop – For one, you have the buying section where you can buy armors, weapons, and items and they are all separated into categories. Your relationship with the shopkeeper can allow lower prices. Additionally, based on how powerful you are, the more available items there will be. Finally, there will be a pop up window of the available skills that the weapons/armors can teach you. There is a shop in each major city or town.

Recruitment and Relationship System (RRS) – Within Rockdale Town there is a unique system in building a relationship with an interactable NPC which will ultimately affect your chances of getting them to join your Hunter Group. When you talk to someone, you'll have the option of interacting with them where a new scene will appear allowing you to talk to them, give them an item, or recruit them. When you affect the relationship at all, an animation will appear over the relationship value similar to that in battle when you lose health, damage will pop out. However not every civilian in Rockdale Town is interactable, only those that are actually Hunters.

Clan Style Custom Menu – A clan style menu that is based off of Final Fantasy Tactics Advance is implemented. The menu has three main sections: equipping items, setting/viewing abilities, and changing jobs. In the equipment section, there is new interface for equipping items. Not only is it more graphically appealing by adding face graphics and having the numbers values be red or green when changing equipment, but also a small animated window will appear showing the abilities attached to the piece of equipment. You can easily toggle ON and OFF this window. Next, in the Abilities Window, you can view the current skill(s) you are learning, you also have to option to view all permanently learned skills, and finally, you can set a secondary skill slot to use in battle. For the job changing scene, you can choose between unlocked jobs to change to that class. This window will also show how your stats will be affected by the change. Finally, one last feature within the menu system is the ability you have to boot off clan members. However, you are not allowed to kick off main characters.

Tactical Battle System - There will also be a tactical battle system which was engineered by gubiD and heavily edited by me. In this battle system exp is gained in a way that grinding is pointless, and leveling up is not a burden due to a formula that allows exp to be gained by any action as long as it makes contact, and all levels only require 100 experience points to move on. I’ve added in a part that makes it so that EXP does not go over to the next level as well, to not make it so simple to level up. Next, I've designed "Special Enemies" or enemies that have levels, jobs, dynamic stats, skills, and equipment. All these attributes correlate to the strength of the actor's party. There are nearly 200 unique skills, over 160 weapons, and over 125 pieces of armor all that provide plenty of variety in battle

Quest System – In the pub of Rockdale Town there will be a quest board where all missions will be taken. Storyline missions will be accepted here as well. There are several quests that don’t follow the storyline, but some may only be available after beating certain story quests.

Original Sound Track An original soundtrack is being produced by the musician of the team (Turkwise), several tracks have already been produced. (http://soundcloud.com/turkwise/sets/gais-hunters/)



theteam.png


Leader – The Law G14/TheScripter: Responsible for scripting the systems needed for the game or editing pre-existing systems to fit the needs of the game. Mapping every “Battle Map” where the player can battle enemies as well as mapping all of Rockdale Town. Finally, eventing every cut scene and every recruitable NPC in which you could hold a conversation with. Developing the plot and fleshing out characters.

Musician - Turkwise. Responsible for creating an Original Soundtrack specifically for this game.

Artist - Mahomagic: Responsible for creating semi-realistic face graphics and main character portraits.

Character Spriter - silverskystrike. Responsible for creating unique characters and battlers as well as a few icons.

Graphical Artist – Xach-Crisis: Responsible with aesthetical design of the game, like the battle HUDs, Quest Screen Interface, etc.


Usebar – Show Your Support!
conceptthelawbanner.png


Code:
[url="http://www.rpgrevolution.com/forums/index.php?showtopic=51540"][img]http://img40.imageshack.us/img40/6504/conceptthelawbanner.png[img][/url]


”Teaser Demo”—THE DEMO IS FINALLY HERE, PICK UP YOUR COPY NOW!
http://www.mediafire.com/?qf41qm0z9d4qjca



creditsmp.png


Inspirations
Final Fantasy Tactics
Ragnarok Online
Valkyrie Stories: Escallion Rising

Graphics Credits
Holder
Mahomagic
Bamboo123
Sicon/Xach-Crisis
RadethDart
Axerax
CrazyDream
Octopod

Script Credits
The Law G14
Gubid
Blizzard
Ccoa
SephirothSpawn
Mac
Charlie Fleed

Music Credits
Turkwise

(Please forgive me if I forgot anyone, this is still a WIP)
 
Too bad you posted your project at the same time as Strawberry, 2 nice projects at once will take away eachother's spotlight :p

I like how you thought through the battle system/enhancement system/classes. Though many games promise these things, your system really looks fun + realistic

Background story and characters etc. look god but we can't really say unless there's a demo.

I'm a bit confused by the mix of rtp and RO graphics. You are going for RO right? Because those screens and chars look so much better.

Lastly, get rid of Cloud in your "Main Characters" banner. What is he even doing there? :p
 
Thanks for the comments Gravija, means a lot to me :)

As for the mix of RTP and RO graphics, what I'm planning to do is for the "Battle Maps" which is where the player will be able to battle other enemies (this mainly just excludes Rockdale Town), that's where I wanted to use the RO graphics. For the RTP, I'm having someone make an RTP style charset for each job so that you can talk to them in town where you recruit them.

lol as for Cloud, he was just a symbol for main characters. I thought he would be a pretty good fit as a Main Character symbol or whatever, but if it really doesn't look right then I'll change it lol :D Thanks again for the comments!
 
Hm, to be honest, I'm not entirely sure how I would get the Ragnarok sprites to walk around if you use the directional keys, (unless you're talking about the screenshot where there are ragnarok sprites and the one RTP character are together, if so, that won't be happening, that was just a test). The thing is everything outside Rockdale Town will use the Ragnarok sprites, it's just that I don't have the tiles (I've been trying to rip some) or the right spritesheet to have them animated and walking around in Rockdale Town. Would that still be problematic or do you think everything, even in the town, should be the same?
 
Consistency is important. It would be very confusing to the player. I'd prefer the Ragnarok Online sprites, but i think it's better to use rtp only than to mix different styles.

Since you're a scripter, wouldn't it be possible to change the walking animation to RO's animation? And how did you manage to rip the tileset in that screenshot? :)
 
Yea, I was just discussing with the person that does sprites for me whether we should stick solely with Ragnarok or go to something similar to that of RTP. Basically we are trying to go straight for consistency like you mentioned. However, if we don’t do Ragnarok we’ll try to go for custom good looking sprites and they will be easier to manage as I’m trying to get for each skill, a different pose for the actor so that Battle Animations have a better effect. That wouldn’t be as easy to do with Ragnarok and with Ragnarok I would have to rip a lot of tilesets and the very little ripping that I’ve already done took a while already. Also, you're right, I could script it however, the tileset issue would still be a problem. And the way I did that ripping was use a program Juan showed me called BrowEdit (Borf’s Ragnarok Online World Editor). I copied some graphics from there into Photoshop CS3 where I worked from there :)
 
I think you should go with RTP for now and try to do custom graphics later. My fiance and I tried a game with custom graphics, and we didn't get anything done as everything was just custom this, custom that.

I've been seeing an increasing amount of Ragnorak sprites being used myself in RM games, so it's nothing new to me.

You're game will be using a tactical battle system, like Tactics Ogre/Disgaea/FFT, right? That would be so cool! That's my favorite battle type. ^^
 
Thanks for the comments! And I think that would be a good idea, just have placeholders in for now, and then when I'm ready, get the custom graphics in place. And yea, I'll be having a tactical battle system (my favorite game that has this type of battle system being FFT). And Gubid's battle system is really flexible and it's working perfectly :)
 
FFT-Style battle system eh... another game I've never played. =/
I love the concept of the secret weapon and tablets even if it is a bit clichéd, there's so many possible paths you can take the story. I think you've set the stage nicely for the adventure, I hope to see more about this project in the future. :)
 
Thank you very much :D And yes, I've planned out the story very well (hopefully) so that the weapon and tablet theme can have a suprising ending. Thanks again for the comments :)
 
hey bro this looks p interesting i'll give you my thoughts.

The game takes place on the super continent of Gai. Due to the connection of all land there is a World Order and therefore one political government. In the game, this government is referred to simply as “The World Government” and is headed by six prominent figures. Gai is divided into several districts (there are 12 in total) each containing its own central town and other sites that aren’t necessarily towns, such as a forest. Each District is grouped into an imaginary social sect. There are are four sects in total with with three districts belonging to one sect. The smaller numbered Districts (District 1 for example) belong to smaller numbered Sects (Sect 1). Those Districts belonging to Sect 1 or 2 revieve better attention from The Government and generally live in better conditions versus that of the higher Sects. Due to this, in Sects 3 and mainly 4, there is a lot of Hunter Group activity.

this makes sense (sounds like the hunters are like some bad gang or something yeah?). i like the idea of the—well—the GHETTO areas, if that makes sense that lie farthest from the capitol. it's realistic and logical and sounds like it would make for a great setting.

one thing that might be offputting is having all the numbered districts and sects and expecting the player to keep track of them. i mean if it is arranged like I think it would be (with the highest-numbered ones farthest from the capitol like it radiates away) then it wouldn't be too bad. hopefully your map is clearly labeled or something.

The main character resides in the Tenth District and lives in Rockdale Town. Most of everything outside the central storyline takes place in this town where the character can talk to people, take missions from the pub, recruit people, and more.

this i have to wonder about. rockdale is a random town in the tenth district—which is pretty much out int he boonies, if i am understanding your district system correctly. why would rockdale town be the hub of activity? imo the central capitol in district one should serve this purpose.

the man had also created a powerful weapon and gave clues to finding it by putting codes in five scattered stone tablets that were immovable and indestructible due to being infused with Bane.

honestly dude I wanted to stop reading after this sentence. why does every single rpg plot have this same backstory? drive the plot with your characters, not some forced quest to scour the world for a number of mythical artifacts.

The Government quickly outlawed looking for The Tablets and problems began to rise. Citizens that didn’t participate in the illegal search for The Tablets believed that the Government was corrupt and that the people searching for the tablets only wanted power. Most people looking for The Tablets simply did it to obtain the position of great power. These people were known as Hunters and the government labeled all such people as criminals. Hunters usually grouped themselves together and battled against other Hunter Groups. The hunt for the “Forbidden Tablets” was on.

now this is starting to get a little better. sure, you have the shitty cliche rpg opening, but you take it to the next logical level and games very rarely do this. the idea of the hunters as outlaws is one that i like, and there is potential in there, but this could be dangerous because it can either be done right or it can be done horribly horribly wrong.

Damien gets cornered; however he gets backed up by another group of Hunters who help Damien easily take out the hostile Hunter group. After an introduction from the members of the Hunter group that helps Damien, Damien grows a liking to the group and asks to join. They happily accept him. Damien and his new friends now search for the Tablets with similar objectives.

this seems waaay too clean to me. but i guess your game is more of a tactics game and i don't want to bog you down into storywriting intricacies. ultimately your story seems like it's steeply routed in rpgmaker cliches, so make sure that your presentation and gameplay is very polished.


I hope that you aren't using any images of cloud in your game itself dude.

anyway the focus of this game is clearly on the tactics and groups and all of that kind of rpg stuff, and unfortunately i really don't have too much of an interest in that kind of gameplay. for what you have written in your topic, it seems well-structured, but i'm afraid that i'm not the right guy for too much criticism on that kind of thing. at least until you have a demo or something ready to be played. :)

i hope i brought up some crits that help you out. good luck man :thumb:
 
Woah, thanks a bunch Noise, I really appreciate the criticism!

this makes sense (sounds like the hunters are like some bad gang or something yeah?). i like the idea of the—well—the GHETTO areas, if that makes sense that lie farthest from the capitol. it's realistic and logical and sounds like it would make for a great setting.

one thing that might be offputting is having all the numbered districts and sects and expecting the player to keep track of them. i mean if it is arranged like I think it would be (with the highest-numbered ones farthest from the capitol like it radiates away) then it wouldn't be too bad. hopefully your map is clearly labeled or something.

Yes that's exactly so, the Districts farther from the capital are more stricken with poverty and are teeming with Hunter Groups. I also have a reason in the actaul plot for this. As for the numbering of Distrcits and Sects, yea, I've noticed that to and have just been waititng for someone to point that out. I think I going to name the Districts and the Social Sects, but they'll still be numbered in a sort of way. I'm also going to have a World Map which will hopefully make things clearer.


this i have to wonder about. rockdale is a random town in the tenth district—which is pretty much out int he boonies, if i am understanding your district system correctly. why would rockdale town be the hub of activity? imo the central capitol in district one should serve this purpose.

Well each District has one "Town". The reason I picked District 10's Town (Rockdale Town) has the town where most activity occurs in-game, is that it would make the most realisitic effect. Because, if I focused the game in District 1 (Where the capital is), then the player wouldn't be able to recruit because 1.There are generally less Hunters there and 2. The lowered numbered Distrcts are more closely watched which also contributes to their higher social status. Since recruitment is a big thing in my game, I need the player to realistically be in an environment where there are a lot of poeple willing to join and where the Government won't shoot them down. Of course I'll integrate into the story District 1 (That's actually very important), but in terms of recruiting people, it has to be District 10.


honestly dude I wanted to stop reading after this sentence. why does every single rpg plot have this same backstory? drive the plot with your characters, not some forced quest to scour the world for a number of mythical artifacts.

Yea, I'm aware of the huge RPG cliche going on here lol :D And this was actually the effect I was looking for in a sense, the REAL history is revealed to the player gradually throghout the story until they get the whole picture. I know it might seem a little "scavenger hunting" but I think I've really thought out how this will develop and it definetly won't end with something like that.


now this is starting to get a little better. sure, you have the shitty cliche rpg opening, but you take it to the next logical level and games very rarely do this. the idea of the hunters as outlaws is one that i like, and there is potential in there, but this could be dangerous because it can either be done right or it can be done horribly horribly wrong.

Thanks! And yes, they're all going to be outlaws, but the main characters are one of the few who are looking for the Tablets soley to disprove The Government and prove their corruption, not to gain power. I don't know if that's cliche or not, but I needed some way to have the Main Characters unique lol As it being done horribly or correctly, well I have it all planned out and hopefully it is done correctly, but how can it be done horribly wrong? (So I know if I did it or not lol)


this seems waaay too clean to me. but i guess your game is more of a tactics game and i don't want to bog you down into storywriting intricacies. ultimately your story seems like it's steeply routed in rpgmaker cliches, so make sure that your presentation and gameplay is very polished.

Lol, it does seem to clean, you're right about that, I do have a reason in the plot (towards the end), why this actually happened, but I don't want to make everything look wrong just because I have something planned in the plot.


I hope that you aren't using any images of cloud in your game itself dude.

lol, of course not man, these are just lame attempts at me trying to make banners for each section. When I get a graphic artist on the team, I'll make sure to have a logo and make this thread look a lot better (including getting rid of Cloud lol)


anyway the focus of this game is clearly on the tactics and groups and all of that kind of rpg stuff, and unfortunately i really don't have too much of an interest in that kind of gameplay. for what you have written in your topic, it seems well-structured, but i'm afraid that i'm not the right guy for too much criticism on that kind of thing. at least until you have a demo or something ready to be played. :)

That's cool, everyone has their own opinion on what type of RPG games they like, but I really appreciate the critcism, man and I'll try to get a demo in probably in two or three months from now (crossing my fingers). But yea, thanks a bunch for all your feedback :)
 
UPDATE ONE (07/14/2011)
(This update is a day late, it supposed to be given out yesterday which is when I put it out on rpgrevolution)

Hey, everybody, this post contains the first update of the project thread. I’ll be posting an update either every week or every other week, depends :/


Scripting
There have been a few major updates in terms of scripting. First of all, I’m trying to finish scripting all the features I promised in the Features Section by the end of the week. Firstly I completely finished the Shop Scene. The window skins are all the same now and the layout is exactly how I wanted it:



Next, in the past two days I’ve been working my but off in making the Recruitment and Relationship System. It should be finished, I just need to do some editing:


Finally, the last update in terms of features/scripting is that I’m nearly done with all the configurations needed for the tactical battle system, I’ve also got a pretty good understanding now of how the whole thing works.



Database
The database is nearly finished. I also want this completed by the end of this week or early next week. Weapons and Armors have been done totaling to nearly 300. Enemies, I’ve been working on also, are going to be different from the normal enemies. They will be equipped with weapons and armor, and they will have levels. This is because most of your enemies will be the jobs that you can become. For example, in one battle you might battle against three Soldiers and two Fencers. How I will make each battle different in terms of difficulty is have these enemies at certain levels and the higher the levels, the stronger they will be. I’m also planning on making it so that their levels are around the average level of your clan so that each battle will be tough. Skills still need some work though. I’ve finished most of them, but some need to be scripted and all of them still need an animation. So basically, for the database, I just need to get the enemies right and finish the skills. After that I might test everything to make sure there is a proper balance and then the database will be essentially done.



Artwork
Holder showed me the new graphic style we’ll be using that will fit both battlers and characters so that everything will be consistent. I don’t want to show any pictures yet, but this is just to say that the consistency issue is being worked on and the Ragnarok charsets will likely be dropped.



Music
Turkwise has been working really hard and he’s nearly done with his second piece, which is the “Basic Music” for the game. Or just generarl music (I/he will try to post it if possible).


Thread
The thread has finally been updated! I had someone do it for me (Xach-Crisis/Sicon) and they did a great job in my opinion.


Recruitment Status
A new musician has joined the team (Setsu) and a Graphic Artist/Helper has also joined (Xach-Crisis/Sicon)! We're still in dire need of an Artist
Recruitment topic link: viewtopic.php?f=220&t=75042


That's all for now!
 
UPDATE TWO (07/21/2011)

Scripting
A lot has happened over the past week in the scripting department. The Custom Menu System is near completion and the Job System is finally working how I want it to. How it works is that you need a specific amount of skills from any number of other Jobs to “unlock” a new Job. This ties in perfectly with the other system we’re using (Equipment Skills). This is because you need a certain amount of AP (Ability Points) to permanently learn a skill while a weapon is equipped. It’s only these permanently learned skills that determine if you can unlock other Jobs. The last system that needs to completed is just the Quest System.
Screenshot of Job System:
newjob.png


Additionally, here is the new Job List and a temporary Job Tree. Holder is working on the design of the character sets:

Starting Job
Vagrant – Vagrants are the starting jobs within the game. From Vagrants, you will be able to branch off into the other available classes after you gain a good amount of experience as them. Vagrants can’t learn any skills, however they can equip and weapon and armor.

First Tier
Soldier – Soldiers are one of the two jobs within the Primary Tier of Jobs. They form the basic foundation upon which all physical classes branch off from. They serve very little a purpose within battle, but if used correctly some of their skills can be put to good use.
Chemist – Chemists compose the second of the two jobs with the Primary Tier of Jobs. They form the basic foundation upon which all mage classes branch off from (opposite of Soldier). Like Soldiers, they serve quite a small purpose within battle, however their skills (which include throwing items like a potion to heal an ally), can be helpful in any battle.

Second Tier
White Mage - White Mages specialize in healing their allies. Their healing abilities are vital to any battle. However, the severely lack any sort of offensive capabilities. Most of their spells require a short cast time.
Black Mage - Black Mages involve themselves in the Dark Arts. They use black magic to destroy their foes. Their spells require a medium cast time.
Mentalist - Mentalists bend time. From slowing down enemies to raising the speed of allies, they can be extremely useful. Additionally, their spells require a very short cast time. Their main weakness, nonetheless, is that they have very low HP.
Fighter - Fighters are special because they contain abilities that don’t require your turn. Certain status gains like raising defense or attack do not take up the turn and can result in great combos. Additionally, these skills can be extremely useful later on with stronger jobs.
Thief – Thieves can steal pretty much anything. From AP to weapons to accessories. They’re really quick but have low magical potential.
Archer - Archers specialize in long distance assault. Unlike Mages, though, they focus on physical attacks.
Medic – Medics are a cross between the physical and magical classes. They require that you have learned skills from both White Mage and Black Mage classes. They can bring about status ups to their allies, heal their allies, and attack enemies.

Third Tier
Great Mage - Great Mages are one of the strongest classes, they can use both White Magic and Black Magic. (Requires White Mage and Black Mage experience)
Necromancer - Necromancers are one of the darkest classes. They can revive anybody that died in battle, even foes, but they become zombies that only work for the necromancer.
Animist - Animists are one with nature. In battle, they specialize in calling on the help of animals and nature.
Prophet - Animists are one with nature. In battle, they specialize in calling on the help of animals and nature.
Swordsman – Swordsman are more brutal then Fencers. They beat down on their opponents with the might of their swords. Their abilities include different ways of utilizing their blades to slay their enemies. They make sure to have fun while doing so. In terms of stats, they have decent HP and good Strength, but they lack Bane Power and Intelligence.
Monk – Monks fight with their fists. They also are able to keep a strong concentration that allows them to heal a little.
Ninja - Ninja focus on using stealth and taking down countless foes with their powerful jutsu.
Fencer - Fencers are those that fight with elegancy. Using the tips of their sabres, they will strike their foes down if they’re not prepared. Their abilities consist of troubling their enemies with lowering their stats, along with increasing their speed and making sure they hit enemies in critical spots with their high critical hit stat. They have above average speed, but dismal HP.
Mechanic - Mechanics specialize in using skills that can have random effects on the battle. They can be a great asset if used correctly. They are essentially the next level of Medics.



Fourth Tier
Psykeeper – Psykeepers use psychic powers to destroy their foes. They are the strongest Mage class, and along with being magically potent, they’re the only Mage class that can equip shields.
Knight – Knights fight with a code of honor and protect others. Knights make it their duty to serve their people. Abilities consist of aiding their allies, boosting their defense, and using light-element based attacks.
Tumbler – Tumblers are savages. Along with using their fists, they battle with their whole bodies to make sure their opponents are out for good.
Rogues – This deadly and silent class is one of the strongest. They kill their opponents swiftly and without hesitation, sometimes taking some money while they’re at it.
Hunter - Hunters are deadly opponents. They have supreme accuracy, can cause several status ailments, and are generally a major threat.
Dragoon - Dragoons can move far and jump high. They are valiant warriors they take down their enemies with their sharp lances.
Spellbladist - Spellbladists are a rare and legendary class that only some has come to experience. They have the magical prowess of Mages, and the physical strength of Mercenaries.

jobtreefinal.png



Music
Turkwise has made two songs for the Original Sound Track so far and he’s given me the link to show you guys how they sound! Both songs are untitled as of now, but they will be soon enough. The first song is the Title Screen Song, and the next song is the basic game music. Hope you guys like them!

http://soundcloud.com/turkwise/sets/gais-hunters/


Pixel Art
Holder has been doing a lot of work in terms of the design of the jobs. He told me that he plans on making the parts he’ll need for all the jobs, and then after that, he’ll put them all together. This will make things a lot faster. Also, a while back, Holder showed me some experimenting on the tile set style. This is what he showed me:

a6be007644746ccd80c6842340db3185.png

5926b8820aab76d559c24cde62f12a43.png


Just so you all know the type of graphical style we’ll be implementing in the game.

Also, our new Artist and part-time Pixel Artist has started work on our full custom icon group. Here is a sample of his work for a few of the basic icons:

GameIcons-1.png



Artwork
Ghalleon, our new Artist (and part-time Pixel Artist), has also started working on concept art for the Main Characters. He will also be making custom face graphics for each character set, and finally, he’ll be making revamped World Map, which you’ll be able to travel on (Much like that of Final Fantasy Tactics).

Database
The Database is nearly complete. I have a Target Animation for each skill except for the skills of the Mechanic (but it will likely not be included within the upcoming Teaser Demo). All that’s left to be complete in The Database is simply configuration of the enemies and me scripting them so that they can equip weapons/armors, have classes, and have levels.


Last Notes

IMPORTANT NOTICE: I’ll be out for the following two weeks for a trip, so I won’t be able to work on the project during that time. Holder will also be mostly busy during this time as well. Turkwise however, will be working on a bunch of songs while I’m away and Ghalleon might be working on completing the custom icon database. So the project will still be running, just much slower.

Also, feedback is appreciated! I’d really like to know other peoples thoughts on this :) Thanks for reading and see you all later in two weeks!
 
I really like the new tileset style you've got there. One thing that you might reconsider is how green the grass is, maybe a bit too bright for my tastes.
But otter then that, keep up the great work!
 
Just wanted to say that I’m back from my 2-week trip so the project will be back on full steam. However, I was able to work on the project while I was out lol :D I wrote everything in a notebook I brang, copied it into a computer when I had access to one, and then emailed it to myself. The things I wrote down included: A completely planned out plot including how many story missions there will be, making a timeline, adding depth to character descriptions, making all the map locations (45 in total), adding all the characters that will be present in-game, figuring out the structure of The Government (the different parts, main characters of The Government, etc.), and making all the Monster races and an explanation behind them. I’ve added all of this to the main thread and Sicon was grateful enough to add more thread headers for me to make this thread look nicer.

Also, Ghalleon was still making icons while I was gone and Turkwise was making the intro music. It sounds amazing so far, but it’s not fully complete yet, but when it is, I’ll post it up.

Finally, I really need feedback for this project! Anything you like? Anything you don’t like? I’d really appreciate some comments on it, thanks!
 
Just wanted to say that I’m back from my 2-week trip so the project will be back on full steam. However, I was able to work on the project while I was out lol :D I wrote everything in a notebook I brang, copied it into a computer when I had access to one, and then emailed it to myself. The things I wrote down included: A completely planned out plot including how many story missions there will be, making a timeline, adding depth to character descriptions, making all the map locations (45 in total), adding all the characters that will be present in-game, figuring out the structure of The Government (the different parts, main characters of The Government, etc.), and making all the Monster races and an explanation behind them. I’ve added all of this to the main thread and Sicon was grateful enough to add more thread headers for me to make this thread look nicer.

Also, Ghalleon was still making icons while I was gone and Turkwise was making the intro music. It sounds amazing so far, but it’s not fully complete yet, but when it is, I’ll post it up.

Finally, I really need feedback for this project! Anything you like? Anything you don’t like? I’d really appreciate some comments on it, thanks!
 
Quick Update. Firstly, Here's the nearly completed CMS. I put it in a video instead to truly show all the features it offers (The captions didn't appear for some reason but you get the idea):

http://www.youtube.com/watch?v=hFmudtDgV24



Next, the new awesome looking team logo made by Axerax:

visionstudioslogo.png



That's all for now. Oh, actually, one last thing. I REALLY need some feedback, partly because it drives me to continue making this and also because I really want the community's honest opinion on this. Thanks everyone :)
 

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