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Full 3d in RMXP?

Well, I saw another thread like this, and am saddened by seeing it escalate into a war, so I thought I'd throw out some info for everyone, so that maybe you all can get your own 3d worlds created...

http://irrlicht.sourceforge.net/tut002.html

That's the tutorial for the QuakeMapping...
there are other tutorials, like the cube64, the mesh loading, and with just a little bit of tweaking from the code to Ruby, these CAN be implemented rather easily into the console. The question simply then becomes how to use it and have it translate into something that the RGSS can utilize for the game..

Good luck...
 

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