I understand event systems much better than RGSS and would like to make a battle system or a menu with events, but I have a problem. If I base the events on a separate map, when your are done with the system, you return to a reset map which would mess up puzzles, monster placement, events, etc. If you run the system on the same map not only is it probably going to lag some, but the events on the map are still running,, which creates the possibility to "play the game" while in the menu or a battle...
I was just wondering if by using the arcane powers of RGSS:
1.) Is there any way to freeze all the events on a map, while still allowing certain
events to run.
2.) Is it possible to save the state of a map, transfer to another map, and then come
back the original with its saved properties.
Thanks,
Banshi
I was just wondering if by using the arcane powers of RGSS:
1.) Is there any way to freeze all the events on a map, while still allowing certain
events to run.
2.) Is it possible to save the state of a map, transfer to another map, and then come
back the original with its saved properties.
Thanks,
Banshi