riskVSreward
Member
I have a common event that controls popup messages throughout the game, it is set to parallel process and runs all game long. It will alert the player upon learning new skills, new journal entries etc... My problem is that if you level up during battle (using XAS) the other enemies are still free to move + attack you during the alert. I need some way for all events to pause until the alert is read, and that's where I need yoooz.