Okay, so I just started using the unregistered version of RMXP, and I started out by trying to make a simple town in the forest. First thing's first, make the forest surrounding it. I can make single trees here and there, and with a little bit of layering I can make a wall of trees. Playtest... hm, the player can walk around in the forest, don't want that. I want the forest to be like the boundary of the town, the edge of the map. I tried to do some complex layering thing and adding some extra, 'custom' tiles, and came out with a thick forest, the likes of which the player can walk right through. It looks something like this:
http://i79.photobucket.com/albums/j132/ ... kethis.jpg[/img]
Point is, I want the town to be surrounded by trees that the player can't walk around in.
One way to solve this problem, with the way I have it now, is to make some of my custom tiles act like water. They need to be on layer 1, and in doing so, the player can walk right over them. Water, on the other hand, is on layer 1, but the player CANNOT walk over it. I tried setting the "Passage" of those tiles to "X", but the player could still walk over it. Is there any way that I can make the tile act like water, in that it'll be on layer 1 but not allow the player to walk on it?
If not... anyone have any other bright ideas?
http://i79.photobucket.com/albums/j132/ ... kethis.jpg[/img]
Point is, I want the town to be surrounded by trees that the player can't walk around in.
One way to solve this problem, with the way I have it now, is to make some of my custom tiles act like water. They need to be on layer 1, and in doing so, the player can walk right over them. Water, on the other hand, is on layer 1, but the player CANNOT walk over it. I tried setting the "Passage" of those tiles to "X", but the player could still walk over it. Is there any way that I can make the tile act like water, in that it'll be on layer 1 but not allow the player to walk on it?
If not... anyone have any other bright ideas?