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Forever Zero 2

This is a strange bug, it works on my other computer fine. But From what I know you have to enter the room on the right side not the left and it will work. I'll put that in the opening.
 
Your transfer player events on the north of the map => they transfer the player onto a non-movable tile. I mean you should revise all of the transfer player events on that map, other than that everything seems fine.

Good Work
 
Thanks, I found the problem, I see there was an extra event page that removed transparency, don't know where it came from but it's gone now.
 
I've seen the title "Forever Zero 2" around for a while so I thought I'd take a look. I'm a little disappointed, I thought it would be a little (ok a lot) more developed then this. 

I'm sure when its completed the cut scenes will be more cinematic.  The maps revamped. And you'll narrow the music down. I've got nothing against music from other games, but In the first five mins I heard like 10 different songs that don't really mesh together and you only heard the first few notes of the song before the next one started.
 
I don't think i'll be revamping the maps other than interior maps, and I dont' know what you mean by the music, it takes alot more than five minutes to hear ten tracks.
 

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