IskatuMesk
Member
I used to model stuff off and on and last year made a serious effort at Maya that schizophrenia eventually crushed. I produced a number of ships in hope of using them inside a game but as I cannot UV, much less skin or texture, they remained incomplete and will never be used in anything.
The majority of these are exceptionally low poly, only a few ever going above 10k (quads). You should be able to figure out which of those that is.
Modeled in maya 8.5, rendered in 3ds max.
Fore-warning: these are some fairly big images.
Old stuff
First we start off with my very first maya models, intended for use inside Starcraft 2 before I retired from modding and gave up hope on the game. These were created anywhere from Decemberish 2007 to last summer or so.
The League of Mailmen's Mighty Justiciar.
League Megacruiser, clearly a remodel of the Terran BC. Was mostly an experiment to see if I could replicate the shape.
Undead Gryphon, a 200meter heavy bomber.
Undead Artemes light battlecruiser
Undead Hydra corvette
Undead Fear megaship, was never finished. iirc it's sitting around 14k poly for obvious reasons.
Undead Zeral`Motakk Battlecruiser. This is an old render; I later updated it so the front looked more like a skull.
Kaloth Industries Command Ship, loosely based on one of the human ships from Stargate.
Giant mechanical spider with guns capable of shooting at orbital targets. My very first "mech"
Giant tripod. Loosely based on TR Stalker.
Semi-recent
Stuff I made for the Armageddon Onslaught starcraft TC that I was forced to discontinue due to engine limitations.
Onslaught Juggernaut - First crappy version.
Onslaught Juggernaut - Revision
Salvation - ended up being stupidly high poly from the cones, but that's okay; it was for a sprite engine.
Onslaught Crusader - I took a very basic model my friend had made me for ITAS and completely rebuilt it from the ground up, then expanded upon it, eventually creating this 10k poly monstrosity.
A guy named SGT_HK gave my Crusader a uv map and a very basic skin. It turned out very well.
AO2 Conceptual Models
This is more serious, real-deal models I had created for the intention of trying to further my skills as a modeler. They go from the simple to the insane. At least, for me.
The City of Light
Dark Raven, a simple V-22-based extremely unrealistic doom chopper.
XB-42, based on the XB-0 iirc from Ace Combat. This guy was a far cry from the 30 minute work of my previous models to date.
Gahennas Dreadnaught, a huge leap forward in modeling for me. This monstrous ship took almost 6 hours to create. The side engines are individual Destroyers intended to be able to break off and engage independently.
Gahennas Battlecruiser, a smaller more aggressive variant of the Dreadnaught. I consider this to be one of my best models of all time.
The Ark of Nightmares, the colossal Gahennas flagship. Was never fully completed but took so many revisions to reach this point I gave up.
Gahennas Astral Carrier. The Maiden of Darkness
The Black Sun: Bloodstone Jordan
I tried to revisit my more serious universe and recreate some ships I had made for it by hackjobbing chunks of stuff together over 5 years ago. This was a challenge beyond my capacity to complete.
Xy`Kranasha World Eater II
Xy`Kranasha Gorekhan, The original Gorekhan I used in UF like 6 years ago was a hackjobbed b5 Primus. I rebuilt the model using the Primus design as a base but expanded away from it.
Xy`Kranasha Heraa
Xy`Kranasha Grammael
Anahn Blood Tornado, minus guns. Loosely based on Gundam Minerva.
Anahn Great Knight, a model based on Gundam Albion. I used an Albion for a few models in my mods in the long past (8 years) and greatly desired a model of this thing I could call my own. One night I finally sat down and made it. Uses turrets created by Axel with permission.
Xy`Kranasha Glecterror, this is a monstrous mega-render image so I'm just gonna link it. The ship is about 50% finished, missing most of its armaments and detailing I am not skilled enough to do.
http://img363.imageshack.us/img363/3351 ... ainxj5.jpg
Anahn Longbow supership
City of Light, giant honkin space gun edition
Anahn Bloodstone Champion II. The largest Anahn ship ever constructed, a tremendous vessel equipped with psionic warfare systems and countless weapon systems. Unfortunately I could not do justice to this legendary ship with my limited abilities and stopped at 10%.
An Anahn Corvette and an Anahn Jordan Cannon. Not to scale, of course (The cannon is freaking huge). Neither were finished.
ITAS 2.0
A few months ago I tried to revive ITAS, one of my old mods for Starcraft. This entailed redoing all of the graphics. I used a lot of the 3d models I showed above and created new sprites for Starcraft. This meant dealing with SC's extremely limited 256-bit palette and trying to figure out ways to bring out their detail. I'm only going to show a handful of the sprites I created, ingame.
I hope you enjoyed this momentary trip through a year's up and downs. I don't model anymore so these are the last things I have to show off to where ever I go. It isn't much. In my personal opinion, I think some of the models are decent, but because I can't UV or skin, their full potential will never be reached.
The majority of these are exceptionally low poly, only a few ever going above 10k (quads). You should be able to figure out which of those that is.
Modeled in maya 8.5, rendered in 3ds max.
Fore-warning: these are some fairly big images.
Old stuff
First we start off with my very first maya models, intended for use inside Starcraft 2 before I retired from modding and gave up hope on the game. These were created anywhere from Decemberish 2007 to last summer or so.
The League of Mailmen's Mighty Justiciar.
![leaguemightyjusticiarreuu5.jpg](http://img265.imageshack.us/img265/2320/leaguemightyjusticiarreuu5.jpg)
League Megacruiser, clearly a remodel of the Terran BC. Was mostly an experiment to see if I could replicate the shape.
![megacruiser2ey4.jpg](http://img507.imageshack.us/img507/2236/megacruiser2ey4.jpg)
Undead Gryphon, a 200meter heavy bomber.
![undeadltx133rendernd1.jpg](http://img393.imageshack.us/img393/9386/undeadltx133rendernd1.jpg)
Undead Artemes light battlecruiser
![udartemesrenderpr0.jpg](http://img237.imageshack.us/img237/5358/udartemesrenderpr0.jpg)
Undead Hydra corvette
![undeadhydrarendergp6.jpg](http://img490.imageshack.us/img490/7939/undeadhydrarendergp6.jpg)
Undead Fear megaship, was never finished. iirc it's sitting around 14k poly for obvious reasons.
![udfearalphavt6.jpg](http://img135.imageshack.us/img135/5674/udfearalphavt6.jpg)
Undead Zeral`Motakk Battlecruiser. This is an old render; I later updated it so the front looked more like a skull.
![udzeralmotakrenderhc1.jpg](http://img489.imageshack.us/img489/4098/udzeralmotakrenderhc1.jpg)
Kaloth Industries Command Ship, loosely based on one of the human ships from Stargate.
![confedship3qi3.jpg](http://img175.imageshack.us/img175/7236/confedship3qi3.jpg)
Giant mechanical spider with guns capable of shooting at orbital targets. My very first "mech"
![spider11gd8.jpg](http://img147.imageshack.us/img147/4402/spider11gd8.jpg)
Giant tripod. Loosely based on TR Stalker.
![hunter1tx5.jpg](http://img151.imageshack.us/img151/1003/hunter1tx5.jpg)
Semi-recent
Stuff I made for the Armageddon Onslaught starcraft TC that I was forced to discontinue due to engine limitations.
Onslaught Juggernaut - First crappy version.
![ajugg4qe9.jpg](http://img100.imageshack.us/img100/8929/ajugg4qe9.jpg)
Onslaught Juggernaut - Revision
![ajugg10mg3.jpg](http://img92.imageshack.us/img92/5449/ajugg10mg3.jpg)
Salvation - ended up being stupidly high poly from the cones, but that's okay; it was for a sprite engine.
![asalv1om5.jpg](http://img150.imageshack.us/img150/3478/asalv1om5.jpg)
Onslaught Crusader - I took a very basic model my friend had made me for ITAS and completely rebuilt it from the ground up, then expanded upon it, eventually creating this 10k poly monstrosity.
![aocrusaderrenderuu5.jpg](http://img380.imageshack.us/img380/4805/aocrusaderrenderuu5.jpg)
A guy named SGT_HK gave my Crusader a uv map and a very basic skin. It turned out very well.
![crusaderr3jc0.jpg](http://img93.imageshack.us/img93/8407/crusaderr3jc0.jpg)
AO2 Conceptual Models
This is more serious, real-deal models I had created for the intention of trying to further my skills as a modeler. They go from the simple to the insane. At least, for me.
The City of Light
![cityoflighthw1.jpg](http://img103.imageshack.us/img103/5240/cityoflighthw1.jpg)
Dark Raven, a simple V-22-based extremely unrealistic doom chopper.
![v42bsp7.jpg](http://img156.imageshack.us/img156/7658/v42bsp7.jpg)
XB-42, based on the XB-0 iirc from Ace Combat. This guy was a far cry from the 30 minute work of my previous models to date.
![xb421pb8.jpg](http://img520.imageshack.us/img520/1173/xb421pb8.jpg)
![xb423cb9.jpg](http://img57.imageshack.us/img57/7381/xb423cb9.jpg)
![xb422ll1.jpg](http://img212.imageshack.us/img212/7140/xb422ll1.jpg)
Gahennas Dreadnaught, a huge leap forward in modeling for me. This monstrous ship took almost 6 hours to create. The side engines are individual Destroyers intended to be able to break off and engage independently.
![dreadnaught6te1.jpg](http://img120.imageshack.us/img120/5628/dreadnaught6te1.jpg)
![dreadnaught7jb3.jpg](http://img148.imageshack.us/img148/2320/dreadnaught7jb3.jpg)
Gahennas Battlecruiser, a smaller more aggressive variant of the Dreadnaught. I consider this to be one of my best models of all time.
![battlecruiser3cz9.jpg](http://img413.imageshack.us/img413/8506/battlecruiser3cz9.jpg)
![battlecruiser4pj2.jpg](http://img505.imageshack.us/img505/8969/battlecruiser4pj2.jpg)
The Ark of Nightmares, the colossal Gahennas flagship. Was never fully completed but took so many revisions to reach this point I gave up.
![ark3px0.jpg](http://img50.imageshack.us/img50/6412/ark3px0.jpg)
![ark4ua7.jpg](http://img295.imageshack.us/img295/8967/ark4ua7.jpg)
Gahennas Astral Carrier. The Maiden of Darkness
![carrierxlo7.jpg](http://img133.imageshack.us/img133/4615/carrierxlo7.jpg)
The Black Sun: Bloodstone Jordan
I tried to revisit my more serious universe and recreate some ships I had made for it by hackjobbing chunks of stuff together over 5 years ago. This was a challenge beyond my capacity to complete.
Xy`Kranasha World Eater II
![worldeaterxc2.jpg](http://img381.imageshack.us/img381/1025/worldeaterxc2.jpg)
Xy`Kranasha Gorekhan, The original Gorekhan I used in UF like 6 years ago was a hackjobbed b5 Primus. I rebuilt the model using the Primus design as a base but expanded away from it.
![gorekhanrevisear9.jpg](http://img262.imageshack.us/img262/2550/gorekhanrevisear9.jpg)
Xy`Kranasha Heraa
![heraa3mk1.jpg](http://img296.imageshack.us/img296/2142/heraa3mk1.jpg)
Xy`Kranasha Grammael
![grammael2cr1.jpg](http://img214.imageshack.us/img214/1776/grammael2cr1.jpg)
![grammael3dt9.jpg](http://img214.imageshack.us/img214/9895/grammael3dt9.jpg)
Anahn Blood Tornado, minus guns. Loosely based on Gundam Minerva.
![min6nu7.jpg](http://img98.imageshack.us/img98/4280/min6nu7.jpg)
Anahn Great Knight, a model based on Gundam Albion. I used an Albion for a few models in my mods in the long past (8 years) and greatly desired a model of this thing I could call my own. One night I finally sat down and made it. Uses turrets created by Axel with permission.
![knight6cr7.jpg](http://img92.imageshack.us/img92/917/knight6cr7.jpg)
Xy`Kranasha Glecterror, this is a monstrous mega-render image so I'm just gonna link it. The ship is about 50% finished, missing most of its armaments and detailing I am not skilled enough to do.
http://img363.imageshack.us/img363/3351 ... ainxj5.jpg
Anahn Longbow supership
![longbow4jy1.jpg](http://img296.imageshack.us/img296/5526/longbow4jy1.jpg)
![longbow5al7.jpg](http://img84.imageshack.us/img84/5784/longbow5al7.jpg)
City of Light, giant honkin space gun edition
![cityoflight3vt0.jpg](http://img184.imageshack.us/img184/2161/cityoflight3vt0.jpg)
Anahn Bloodstone Champion II. The largest Anahn ship ever constructed, a tremendous vessel equipped with psionic warfare systems and countless weapon systems. Unfortunately I could not do justice to this legendary ship with my limited abilities and stopped at 10%.
![khora4xn8.jpg](http://img222.imageshack.us/img222/9246/khora4xn8.jpg)
![khora5gg8.jpg](http://img222.imageshack.us/img222/7452/khora5gg8.jpg)
An Anahn Corvette and an Anahn Jordan Cannon. Not to scale, of course (The cannon is freaking huge). Neither were finished.
![stuff1re2.jpg](http://img301.imageshack.us/img301/8241/stuff1re2.jpg)
ITAS 2.0
A few months ago I tried to revive ITAS, one of my old mods for Starcraft. This entailed redoing all of the graphics. I used a lot of the 3d models I showed above and created new sprites for Starcraft. This meant dealing with SC's extremely limited 256-bit palette and trying to figure out ways to bring out their detail. I'm only going to show a handful of the sprites I created, ingame.
![mewstuffje8.jpg](http://img519.imageshack.us/img519/7748/mewstuffje8.jpg)
![screen34uz6.jpg](http://img150.imageshack.us/img150/9554/screen34uz6.jpg)
![screen24gt2.jpg](http://img244.imageshack.us/img244/58/screen24gt2.jpg)
I hope you enjoyed this momentary trip through a year's up and downs. I don't model anymore so these are the last things I have to show off to where ever I go. It isn't much. In my personal opinion, I think some of the models are decent, but because I can't UV or skin, their full potential will never be reached.