WalkingAbomination
Member
Welcome to the FON template and RTP thread, the template is now a work in progress.
I'm determined to see this through this time around folks, you'll just have to wait and see if you don't believe :wink:
Tips, please read!
Example (for now) character-
**
*Will upload frontal frames for obese male and female soon.
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Templates-
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VX version.
http://i701.photobucket.com/albums/ww13 ... mps_VX.png
http://i701.photobucket.com/albums/ww13 ... _VX-c3.png
---
Other pieces.
Character Grid.
Extra eyes.
---
Tile Pieces- Pictures
Material NOT for public use right now.
---
**FON rtp list**
I will add more when i think of them.
________________________________
Two of each type- male and female.
--
Warrior
Brawler (Bare fist)
Black mage
White mage
Cleric (doesn't attack)
Thief
Archer
Lancer
-----
Two versions, good and evil.
Male and female for rest.
--
Special NPC's
King (G,E)
Queen (G,E)
Prince (G,E)
Princess (G,E)
Soldier (G,E)
Prisoner
Chancellor (G,E)
Jester (G,E)
Buttler
Traveling salesman
-----
Regular NPC's
Man
Woman
Child
Shopkeep
Priest
Nun
Maid
Cook
I'm determined to see this through this time around folks, you'll just have to wait and see if you don't believe :wink:
Tips, please read!
***Some simple tips for anyone looking to sprite on this template or any other.***
.Draw shadow under hair when and if you sprite any (look at example character).
.Don't be afraid to draw outside the outline, remember this when working on shirts and pants (look at example character).
.Use the darkest skin color of the template for your darkest shade if you want more contrast in certain spots.
.Keep your light source in mind, top left, top or top right (i'll be using top left).
.Don't use pure black for the most part, because it will stand out too much against other colors and the tilesets.
.Use more contrast between your main colors, by this i mean that you should be able to see the outline(s) for the hair very clrearly against the base color of the hair, same for any other piece like clothing etc..
.Don't go too bright or use too much saturation, it will be up to you to make the call or open a thread asking for advice, all i can say is that it will look bad if you go overboard with this.
.Compare the template frontal and side when you work on a character, notice how the template side is at a diagonal, and notice how the arms, legs, body lines line up compared to the frontal.
For the most part keep your lights, shadows and line work solid so we can tell what's really going on with the outfit you create.
Follow the template shadows for certain pieces of clothing you make, see how i used a darker shade for the bottom of the pants same as the template is shaded, doesn't look flat this way.
Try to keep it clean, take it slowly and keep it simple at the begining when working on the
outline, later on you can add more strands of hair (same for clothing) if you feel you need them.
Start out with the scalp mark (and a reference picture if doing fan work)
thinking of the head/body as 3D will help you make better characters, save your work once in a while in case you cant undo enough (think of doing this especially for MSpaint)
work on following the body lines/ body zones to create a better look.
When working with clothing that is not baggy stay pretty close to the outer lines of the template, this does not mean follow the lines exactly though, you should go over a few pixels here and there to make the clothing look more natural, try to stay away from the "painted on" look which i see many people do when starting out.
.Draw shadow under hair when and if you sprite any (look at example character).
.Don't be afraid to draw outside the outline, remember this when working on shirts and pants (look at example character).
.Use the darkest skin color of the template for your darkest shade if you want more contrast in certain spots.
.Keep your light source in mind, top left, top or top right (i'll be using top left).
.Don't use pure black for the most part, because it will stand out too much against other colors and the tilesets.
.Use more contrast between your main colors, by this i mean that you should be able to see the outline(s) for the hair very clrearly against the base color of the hair, same for any other piece like clothing etc..
.Don't go too bright or use too much saturation, it will be up to you to make the call or open a thread asking for advice, all i can say is that it will look bad if you go overboard with this.
.Compare the template frontal and side when you work on a character, notice how the template side is at a diagonal, and notice how the arms, legs, body lines line up compared to the frontal.
For the most part keep your lights, shadows and line work solid so we can tell what's really going on with the outfit you create.
Follow the template shadows for certain pieces of clothing you make, see how i used a darker shade for the bottom of the pants same as the template is shaded, doesn't look flat this way.
Try to keep it clean, take it slowly and keep it simple at the begining when working on the
outline, later on you can add more strands of hair (same for clothing) if you feel you need them.
Start out with the scalp mark (and a reference picture if doing fan work)
thinking of the head/body as 3D will help you make better characters, save your work once in a while in case you cant undo enough (think of doing this especially for MSpaint)
work on following the body lines/ body zones to create a better look.
When working with clothing that is not baggy stay pretty close to the outer lines of the template, this does not mean follow the lines exactly though, you should go over a few pixels here and there to make the clothing look more natural, try to stay away from the "painted on" look which i see many people do when starting out.
![Lukan-FonTemp-1.png](http://i701.photobucket.com/albums/ww13/Yinvis/Lukan-FonTemp-1.png)
![ToBeRemade-examplsNow.png](http://i701.photobucket.com/albums/ww13/Yinvis/ToBeRemade-examplsNow.png)
*Will upload frontal frames for obese male and female soon.
----
Templates-
![FON-Male.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-Male.png)
![FON-MaleC2.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-MaleC2.png)
![FON-Female.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-Female.png)
![FON-FemaleC2.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-FemaleC2.png)
![FON-Child.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-Child.png)
![FON-ChildC2.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-ChildC2.png)
![FON-MaleC3.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-MaleC3.png)
![FON-FemaleC3.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-FemaleC3.png)
![FON-ChildC3.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FON-ChildC3.png)
VX version.
http://i701.photobucket.com/albums/ww13 ... mps_VX.png
http://i701.photobucket.com/albums/ww13 ... _VX-c3.png
---
Other pieces.
Character Grid.
![FonCharac_Grid.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/FonCharac_Grid.png)
Extra eyes.
![ExtraEyes.png](http://i701.photobucket.com/albums/ww13/Yinvis/FON-complete/ExtraEyes.png)
---
Tile Pieces- Pictures
Material NOT for public use right now.
![NewBarrel.png](http://i701.photobucket.com/albums/ww13/Yinvis/NewBarrel.png)
---
**FON rtp list**
I will add more when i think of them.
________________________________
Two of each type- male and female.
--
Warrior
Brawler (Bare fist)
Black mage
White mage
Cleric (doesn't attack)
Thief
Archer
Lancer
-----
Two versions, good and evil.
Male and female for rest.
--
Special NPC's
King (G,E)
Queen (G,E)
Prince (G,E)
Princess (G,E)
Soldier (G,E)
Prisoner
Chancellor (G,E)
Jester (G,E)
Buttler
Traveling salesman
-----
Regular NPC's
Man
Woman
Child
Shopkeep
Priest
Nun
Maid
Cook