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Fly/Dig Style Moves?

Is it possible to event Fly/Dig/Dive style moves or would I need a script for this to work properly?
For those unfamiliar with Pokemon...Fly, Dig, and Dive are types of moves where the user disappears from battle for the first turn (not literally, but any attacks will not effect them unless under special circumstances such as Earthquake for Dig) and on the second turn, they return and attack.
 
It's a hassle to do with events, just use a script.
If you prefer events, here's the looong way to do it.
- make a new state: "using Fly" that increases evasion so the ally cannot be hit. make it last 1 turn.
- make Fly inflict that state on the user, and call a common event.
- in the common event, change the actor's graphic to 'none'. Use 4 cond. branches: if the 1st actor is inflicted with "using Fly" state, change his graphic, if the 2nd actor.. etc.
- make a new skill that inflicts damage, and call it Fly2.
- in the troop page, check if an ally has the "using Fly" state. if so, use the 'force action' to force him to use the skill Fly2. (There's no 'target', as the skill Fly effects the user.) Then, change his picture back to normal.

problem: You must copy-paste it in every troop, OR resort to using a script to make the same battle events effect all troops.
 

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