Hi
The Ingame Clock of rmxp calculates the time in the playtime window somehow by dividing the overall frames by the current frame rate...as far as i have figured out.
Now if the game lags or runs a bit slower than it should, the time gets messed up.
Since I dont want to play with a stopwatch besides me, I'd like to ask if there is something out there or someone who can alternate the way the time is calculated independant from the current fps.
The Ingame Clock of rmxp calculates the time in the playtime window somehow by dividing the overall frames by the current frame rate...as far as i have figured out.
Now if the game lags or runs a bit slower than it should, the time gets messed up.
Since I dont want to play with a stopwatch besides me, I'd like to ask if there is something out there or someone who can alternate the way the time is calculated independant from the current fps.