Ok, this is quite simple.
You must go to Spriteset_Battle, line 37.
Is this:
@actor_sprites.push(Sprite_Battler.new(@viewport2))
You have to have this line as many times as your battling characters (5 times, in your case).
Copy and paste it.
Then, at line 97, you have:
@actor_sprites[0].battler = $game_party.actors[0]
@actor_sprites[1].battler = $game_party.actors[1]
@actor_sprites[2].battler = $game_party.actors[2]
@actor_sprites[3].battler = $game_party.actors[3]
below, add this:
@actor_sprites[4].battler = $game_party.actors[4]
Then, go to Window_BattleStatus.
To line 38, you'll find this line:
This is the x of the battlestatus window. for a 5-characters BS, change the 160 to 128.
Then, Game_Actor. Go to line 573 and find this:
return self.index * 160 + 80
Change the 180 into 128 here too.
Then, at last, go to Scene_Battle 3, line 81, and find
@actor_command_window.x = @actor_index * 160
Change that 180 in another 128.
Finish...let me say if this works :thumb: