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First attempt at a Half Kaiser sprite.

meian

Member

Sorry, more bothering. This is all but a workshop thread at this point, hurr.

So, fixed the 'do, but now I'm worried the shading in the back is weird. Opinions? Make the back right darker? Also, is it worth it to try and slip some eyebrows in, or can this one reasonably go without?


http://i127.photobucket.com/albums/p130 ... ohair2.jpg[/img]

[[EDIT]]

Also, the first walking frame doesn't line up exactly with the still frame, does it? It seems to be a pixel off, at parts.
 
Yeah you should to allow for the concept of curvature again! Also lower the hair again slightly! :wink:

Oh and make the last streak of light thinner to allow for the perspective. :thumb:
 

meian

Member

I dunno, with this one I'll probably let it be. It's two pixels up from where the eyebrows ought to be, and I think it looks good as is (though, admittedly, seeing the first one with the new one, the first was definitely way off).

Also, busbuzz, if you look up a few posts, you'll see I had already read Venetia's tutorial. Also, if you take a gander, Venetia isn't putting her roots so close to her eyes either. Count how many pixels she puts her root part up from her eyes, you'll see. ;3
 
She is, if you put the black hair into her hair youll notice, she just moved 1 pixel up for the hair shadowing but the center of her composition is where i told you the roots come from, because of her hairstyle it needs to look as if it was rounded thats the reason she moved i pixel up, but the hair still comes from the same spot i told u,. If you move 2 pixels down you wont reach the same spot as the male example i have, you would be 1 pixel up
 

meian

Member

Hmm, I see, I see. Well, asdfghjkldamnit.

Well, it looks like I have to redraw this one from scratch, too. Makes RTP sound like a wet dream again. D:
 

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