Yes, this is a feature I'm planning to add (I call this Motion Animation) but I'm not sure how I will be doing this yet. Also I've stopped working on the troop and animation for now and started working on something bigger.
The troop editor is pretty advanced now, the animation editor isn't working very well, but I'm bringing good news
Say hello to the new map editor!
I'm sorry for the quality of the image but that's all I can get for now.
So yes, I have a working map editor! Here's the list of the features that I have implemented so far:
- Map Rendering including layer 1,2,3 and events (no autotiles for now)
- Tileset rendering (autotiles included)
- Tile selection (left click on the tileset window)
- Tile picking (right click on the tilemap window)
- Selected Tile preview and properties (Hue, Opacity, Flip; however this doesn't work in-game at the moment)
- Pencil tile drawing on all 3 layers
- Grid toggle on tileset and tilemap window
- Events frame toggle (32x32 green frame around events)
- Real size events rendering (display the whole character bitmap of an event instead of a 32x32 preview)
- Events Y priorities (events priority will look exactly like if you were in-game)
- Drag n Drop events
There's obviously more to come and if you have suggestions, feel free to share them!
After that I'll start working on the event editor and soon the SDK will be 100% independent from RMXP!
Take care!
-Dargor