I agree entirely with ccoa except for one thing;
I loved the game.
Every Final Fantasy, and RPG in general, requires level grinding just like any MMORPG. The benefit in FF12 is that the Gambits are there to take care of the difficult work for you.
The game can't be won without player involvement, that is to say, you at least need to decide what gambits you want to use.
There is -no- information that a Gambit can know that you can't. You simply need to keep Libra up and properly target the monsters to see their vitals. Yes, the Gambits know this without all that, but it is not impossible to know it by yourself.
The only gripe I have with the game is that there is no reason, whatsoever, to specialize your characters. White Magic and High-Damage weaponry is all you need. Black Magic is situational, Time/Green even more so, accessories are OPTIONAL in every sense of the word, and the Techniques DEFINE the word Situational. Quickenings are too powerful, as once you have 3 you rarely run out of mana except on boss fights, and they are particularly easy to access especially if you aren't bothered with powering up all three of your characters in the beginning.
The License Board stuff is -thankfully- being fixed in the FF12: International Zodiac Job System edition, but we will never see it.
Also, summons are quite boring. I really don't think I ever used one except when the guide told me to use the fire guy against one of the Hunt marks... which I could easily have done without.
But I -still- like the game. Because it offers a lot. There are tons of side quests, plenty of optional content, ultimate weapons to gather and the Zodiac Spear is ridiculous to get without a Guide at an almost Phylomortic proportion.
Every boss fight was fun, and interesting. Coming up with strategies to beat them was more fun than any dungeon puzzle or deep character development to me. Thinking to use Sleep on any boss, then switching all my Gambits to sleep+magic if they were effected by Sleep just made my heart pitterpatter with love for the game. Lindwyrm, eat your heart out BIZNATCH. And who can argue that the Yiazmat fight wasn't one of the most epic fights they've ever been in?
I have nothing but love for FF12, despite all of its flaws, because it is still enjoyable.
Super Mario Bros 3 didn't have an epic battle system, or a complex story, or good graphics. But we can all agree that despite all that, it was fun to play. Gameplay wins out over any flaw if it's good.