Field Enemies Script Request
I ran into a small rut with some scripts that I was using to make my field enemies and assassination feature. So now, I need a brave scripting master (lol)
to script my entire Field Enemies feature. I will break down as specifically as possible! Here we go!
What are 'Field Enemies'?
Well, apposed to having random battles, which are drab and BORING. I wanted to introduce a used yet spiced up battle feature.
We've all seen monsters traversing maps, but my idea is a bit different. Instead of having these monsters walk aimlessly around the map and attack you when you touch them or come in their view, I want you to be able to interact more with them. Now I'll break it down into 'Phases' for you.
Map Phase
The enemies on the map can walk randomly or in a fixed route. Interaction with enemies before battle ensues depends on three factors: position, sight, and timing.
If you see a monster wandering the map you can choose to avoid it by simply staying out of its view. Each monster will have a view cone. If you come into view of this 'cone' (which is not visible) the monster will attack you! Now, let's say, you want some tasty EXP, but don't want to go into battle, here comes assassination. If you can manage to sneak behind an enemy, you can assassinate them, which means killing them, and skip the battle. You receive 3/4 of their EXP. To assassinate you just walk directly behind the enemy and press the Action Button.
Now let's say the monster attacks you. The battle which ensues can differ depending on where the enemy attacks you from and how long it takes to get there.
If the enemy sees you with your back turned, it will quickly attack you, and the battle will start with 15% damage deducted to your party. If the enemy attacks you on your flanks, or your sides, you lose 5% damage to your party.
Battle Phase
The normal battle will occur and end as normal.
Post Battle Phase
If you won, the monster will disappear, and you keep your EXP. If the monster kills your entire party, however, you gain no EXP and start back at the beginning of the map. Nothing lost besides the battle. No more Game Overs, and "Oh shit! I forgot to save!".
I will try and get some pictures up tomorrow, but it is late and this a decent description of how I'd like it done.
Thank you,
EiB
I ran into a small rut with some scripts that I was using to make my field enemies and assassination feature. So now, I need a brave scripting master (lol)
to script my entire Field Enemies feature. I will break down as specifically as possible! Here we go!
What are 'Field Enemies'?
Well, apposed to having random battles, which are drab and BORING. I wanted to introduce a used yet spiced up battle feature.
We've all seen monsters traversing maps, but my idea is a bit different. Instead of having these monsters walk aimlessly around the map and attack you when you touch them or come in their view, I want you to be able to interact more with them. Now I'll break it down into 'Phases' for you.
Map Phase
The enemies on the map can walk randomly or in a fixed route. Interaction with enemies before battle ensues depends on three factors: position, sight, and timing.
If you see a monster wandering the map you can choose to avoid it by simply staying out of its view. Each monster will have a view cone. If you come into view of this 'cone' (which is not visible) the monster will attack you! Now, let's say, you want some tasty EXP, but don't want to go into battle, here comes assassination. If you can manage to sneak behind an enemy, you can assassinate them, which means killing them, and skip the battle. You receive 3/4 of their EXP. To assassinate you just walk directly behind the enemy and press the Action Button.
Now let's say the monster attacks you. The battle which ensues can differ depending on where the enemy attacks you from and how long it takes to get there.
If the enemy sees you with your back turned, it will quickly attack you, and the battle will start with 15% damage deducted to your party. If the enemy attacks you on your flanks, or your sides, you lose 5% damage to your party.
Battle Phase
The normal battle will occur and end as normal.
Post Battle Phase
If you won, the monster will disappear, and you keep your EXP. If the monster kills your entire party, however, you gain no EXP and start back at the beginning of the map. Nothing lost besides the battle. No more Game Overs, and "Oh shit! I forgot to save!".
I will try and get some pictures up tomorrow, but it is late and this a decent description of how I'd like it done.
Thank you,
EiB