High Mage Vivi
Member
Is this possible?
well what I want is on the normal menu I need to be able to re-order party memers by selecting the 1st actor to swap in Window_menustatus
then selecting the 2nd actor to swap Window_menustatus as well and then they switch positions e.g
e.g
well what I want is on the normal menu I need to be able to re-order party memers by selecting the 1st actor to swap in Window_menustatus
then selecting the 2nd actor to swap Window_menustatus as well and then they switch positions e.g
then:[Arshes/Arluxes]
Basil
Gloria
Hilda
and finally:>Arshes/Arluxes
Basil
[Gloria]
Hilda
if possible could you make it fit into the the "When 6" Menu case?Gloria
Basil
Arshes/Arluxes
Hilda
e.g
case @command_window.index
when 1 # スã‚ル
# ã“ã®ã‚¢ã‚¯ã‚¿ãƒ¼ã®è¡Œå‹•åˆ¶é™ãŒ 2 以上ã®å ´åˆ
if $game_party.actors[@status_window.index].restriction >= 2
# ブザー SE ã‚’æ¼”å¥
$game_system.se_play($data_system.buzzer_se)
return
end
# 決定 SE ã‚’æ¼”å¥
$game_system.se_play($data_system.decision_se)
# スã‚ル画é¢ã«åˆ‡ã‚Šæ›¿ãˆ
$scene = Scene_Skill.new(@status_window.index)
when 2 # 装備
# 決定 SE ã‚’æ¼”å¥
$game_system.se_play($data_system.decision_se)
# 装備画é¢ã«åˆ‡ã‚Šæ›¿ãˆ
$scene = Scene_Equip.new(@status_window.index)
when 3 # ステータス
# 決定 SE ã‚’æ¼”å¥
$game_system.se_play($data_system.decision_se)
# ステータス画é¢ã«åˆ‡ã‚Šæ›¿ãˆ
$scene = Scene_Status.new(@status_window.index)
when 6
party_switching_method_here
# end
return
end
end