I'm not quite sure exactly where this should go (not sure if it can be done with scripting or without) and I've searched for this type of thing, and could only find someone suggesting it be done. Basically I want to create a system like FFVIII to get money.
For those of you who haven't played the game, basically you are part of an elite group called "SeeD" (forgot the meaning) and if you are on task doing the things you're supposed to (in the storyline) then your "SeeD level" will go up. You can also take a "SeeD exam" (with various questions about the game and gameplay) to raise it. The point of this is every so often (Hour?) depending on your level, you will get money. Monster's don't drop money, so the only way to get a lot of money is to raise your SeeD level (or sell items; not very profitable).
I'm looking for a way to implement this system, where every 20 or 30 minutes (suggest a better time?) the player is awarded with a sum of money depending on a specific level (separate from the character's level) defined by the actions and choices of the player. Also, something on the menu should tell the player what that level is.
I'm guessing that the level can be defined by variables, but the menu and the "every so often" things are what I am needing help with. Is there anyone who can at least point me in the right direction? I'd appreciate the help.
If this is in the wrong place, please let me know so it won't happen again
For those of you who haven't played the game, basically you are part of an elite group called "SeeD" (forgot the meaning) and if you are on task doing the things you're supposed to (in the storyline) then your "SeeD level" will go up. You can also take a "SeeD exam" (with various questions about the game and gameplay) to raise it. The point of this is every so often (Hour?) depending on your level, you will get money. Monster's don't drop money, so the only way to get a lot of money is to raise your SeeD level (or sell items; not very profitable).
I'm looking for a way to implement this system, where every 20 or 30 minutes (suggest a better time?) the player is awarded with a sum of money depending on a specific level (separate from the character's level) defined by the actions and choices of the player. Also, something on the menu should tell the player what that level is.
I'm guessing that the level can be defined by variables, but the menu and the "every so often" things are what I am needing help with. Is there anyone who can at least point me in the right direction? I'd appreciate the help.
If this is in the wrong place, please let me know so it won't happen again