Armor King 108
Member
I was wondering if there was a way to make an area that works like the Veldt in Final Fantasy 6.
For those who haven't played Final Fantasy 6, I will try and explain.
It's rather simple actually...the enemies you can fight on the Veldt, is any enemy party you have defeated. This is only random battles...but also 2 or so bosses (I'm not sure why)...
So, what I'm looking for is a script that changes a Maps Enemy Encounter settings to include all enemy parties that have been encountered thus far, with a way to disclude certain parties (like bosses and stuff)
Also, while we are working the Veldt, there is something else I would like.
Gau's Rage and Leap system. It's kind of complicated, but I'll try and explain. One of the characters in FF6, Gau, has a very unique way of getting new abilities. Instead of Fight (basic attack) he has Rage. Rage lets him select from a list of monsters that have been "Leaped". Leap is only usable on the Veldt, and when activated, Gau leaves the party temporarily and ends the current battle instantly. After a few battles on the Veldt, Gau will show up after the battle, with some new Rage commands. The new Rage commands he gets are from the monsters that he Leaped on.
About the Rage list...it has every monster that Gau has leaped on thus far. When you select a monster, Gau goes into auto mode and uses attacks based on the selected monster. I believe it also gives him certain status effects and elemental attributes based on the monster as well. The thing is, often times the abilities he starts using aren't useable by the monster he is Raging. For the sake of this script however, I wouldn't mind if all it does is make the Raging character use Skills that are usable by that monster. When Gau is raging, the only way to stop him is to KO him...(though perhaps Petrify and Undead work as well)
So, what I'm looking for is:
-A script that changes the enemy parties to work like FF6's Veldt.
-A script that works like Gau's Rage and Leap commands.
I'm more interested in the first one...
Also, if you want more detailed or better explanations, I will try and explain it better.
For those who haven't played Final Fantasy 6, I will try and explain.
It's rather simple actually...the enemies you can fight on the Veldt, is any enemy party you have defeated. This is only random battles...but also 2 or so bosses (I'm not sure why)...
So, what I'm looking for is a script that changes a Maps Enemy Encounter settings to include all enemy parties that have been encountered thus far, with a way to disclude certain parties (like bosses and stuff)
Also, while we are working the Veldt, there is something else I would like.
Gau's Rage and Leap system. It's kind of complicated, but I'll try and explain. One of the characters in FF6, Gau, has a very unique way of getting new abilities. Instead of Fight (basic attack) he has Rage. Rage lets him select from a list of monsters that have been "Leaped". Leap is only usable on the Veldt, and when activated, Gau leaves the party temporarily and ends the current battle instantly. After a few battles on the Veldt, Gau will show up after the battle, with some new Rage commands. The new Rage commands he gets are from the monsters that he Leaped on.
About the Rage list...it has every monster that Gau has leaped on thus far. When you select a monster, Gau goes into auto mode and uses attacks based on the selected monster. I believe it also gives him certain status effects and elemental attributes based on the monster as well. The thing is, often times the abilities he starts using aren't useable by the monster he is Raging. For the sake of this script however, I wouldn't mind if all it does is make the Raging character use Skills that are usable by that monster. When Gau is raging, the only way to stop him is to KO him...(though perhaps Petrify and Undead work as well)
So, what I'm looking for is:
-A script that changes the enemy parties to work like FF6's Veldt.
-A script that works like Gau's Rage and Leap commands.
I'm more interested in the first one...
Also, if you want more detailed or better explanations, I will try and explain it better.