DiffMaster
Member
Mkay I have a few questions about XP.
First: How do you set up buttons like you could in 2k3? I want the player to be able to hit a key (let's just say '1' for now) that pulls up a separate window and then be able to use the arrow keys to navigate. I know that in 2k3 you would use Key Input Processing but the only thing I can find in XP is storing keys into variables. Can anyone help me with this? I know its simple but i can't figure it out.
Second: Does anyone know the rate to which the Evasion stat actually affects hit chance? Suppose I were to have an item with 3 evasion on it, does that mean the person has an additional 3% chance to dodge an attack? Just wondering if someone knew the formula for this.
Third: Is there anyway to directly access the combat coding (through the RGSS)? I'd like to do a few things for example take a skill that taunts an enemy into attacking a specific character, making it target that player.
Fourth: Elemental and status defenses. Is there anyway to raise or lower them through a status effect or through equipment? I know you could do it in 2k3. I want a certain spell to lower all enemies resistance to fire let's say but all status effects do is allow you to tag them as an attribute but not actually affect the resistances. Either through status effects or through Equipment. Can I lower and raise them somehow? Or once they are set are they set for the game? I guess what I'm also asking is what do the Attributes have to do with Equipment and Status Effects, why are you able to check the box and what does it do?
EDIT Fifth: Forgot to ask but can you store word strings as variables to call later in messages and whatnot? (I know you can do this through player names but I was just wondering if you could do it through an actual variable).
Thats all, any feedback is appreciated.
First: How do you set up buttons like you could in 2k3? I want the player to be able to hit a key (let's just say '1' for now) that pulls up a separate window and then be able to use the arrow keys to navigate. I know that in 2k3 you would use Key Input Processing but the only thing I can find in XP is storing keys into variables. Can anyone help me with this? I know its simple but i can't figure it out.
Second: Does anyone know the rate to which the Evasion stat actually affects hit chance? Suppose I were to have an item with 3 evasion on it, does that mean the person has an additional 3% chance to dodge an attack? Just wondering if someone knew the formula for this.
Third: Is there anyway to directly access the combat coding (through the RGSS)? I'd like to do a few things for example take a skill that taunts an enemy into attacking a specific character, making it target that player.
Fourth: Elemental and status defenses. Is there anyway to raise or lower them through a status effect or through equipment? I know you could do it in 2k3. I want a certain spell to lower all enemies resistance to fire let's say but all status effects do is allow you to tag them as an attribute but not actually affect the resistances. Either through status effects or through Equipment. Can I lower and raise them somehow? Or once they are set are they set for the game? I guess what I'm also asking is what do the Attributes have to do with Equipment and Status Effects, why are you able to check the box and what does it do?
EDIT Fifth: Forgot to ask but can you store word strings as variables to call later in messages and whatnot? (I know you can do this through player names but I was just wondering if you could do it through an actual variable).
Thats all, any feedback is appreciated.