Now, I know there are a few scripts out ther that are used for handeling serial keys for games (should the creators want to use them).
However, I have a few questions regarding the encryption of the added files, and handeling of the serial keys.
What I'm wondering is if it is possible to have all of the extra files that come with a game (even encrypted) password protected so that only RMXP can access them? I ask because of this next question: Also, is it possible for it to have serials (say 15 characters long, randomly generated) stored within the script? Instead of a X-X value with certain keys in place?
I ask because when (and probably if :P) I release my game for sale, I want to avoid having it pirated (it can be very easy...simply copy and share) as much as possible, without it being detrimental to running the program. And also, make it harder to hack the serial keys by having up to 2000 randomly generated (with nothing in common) keys made that I would issue one by one.
On that same note, is it possible for the program to send a check to a site or something to see if a key has been used or not already, to prevent someone simply sharring their key?
I'm not asking for these scripts, just wondering if it's even possible. I want to keep as much of the game from being 'exploited' or possibly shared when I don't want it to be. While the password protection/super encryption of the extra files isn't so big (it is just audio files, right?) the serial keys are a big thing. However, it may not even be a big thing. Thoughts? Suggestions on what I could do instead?
Thanks
However, I have a few questions regarding the encryption of the added files, and handeling of the serial keys.
What I'm wondering is if it is possible to have all of the extra files that come with a game (even encrypted) password protected so that only RMXP can access them? I ask because of this next question: Also, is it possible for it to have serials (say 15 characters long, randomly generated) stored within the script? Instead of a X-X value with certain keys in place?
I ask because when (and probably if :P) I release my game for sale, I want to avoid having it pirated (it can be very easy...simply copy and share) as much as possible, without it being detrimental to running the program. And also, make it harder to hack the serial keys by having up to 2000 randomly generated (with nothing in common) keys made that I would issue one by one.
On that same note, is it possible for the program to send a check to a site or something to see if a key has been used or not already, to prevent someone simply sharring their key?
I'm not asking for these scripts, just wondering if it's even possible. I want to keep as much of the game from being 'exploited' or possibly shared when I don't want it to be. While the password protection/super encryption of the extra files isn't so big (it is just audio files, right?) the serial keys are a big thing. However, it may not even be a big thing. Thoughts? Suggestions on what I could do instead?
Thanks