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faster animating

Sry, I don't have time to look at the animations in your game, but you can generally make animation seem faster by removing frames.  The more frames, the smoother (but slower) it goes.

As for the player's X and Y coordinates.  You can just use "Control Variables" to set a variable to the player's X.  You can do the same with the player's Y.

I believe you can move a gif into the BGM folder, and play it from there (not sure on that one though...try it out!)
 
You can change the movement speed/frequency which would make the sprite animate faster.  Go to the Event Commands box, select Set Move Route (found on the 2nd page), and then choose "Change Speed" and/or "Change Frequency."  Make sure you select which event you want to change (ie - the player, or another event on the page).
 
...oops I think I got my message across wrong I didn't mean the making the animation play faster I meant it by making process of making the animation faster in the game I have to

set transparency to 0
show a picture 1 in the possition
wait 15 frames
delete picture 1
show picture 2 in the same possition
wait 15 frames
delete picture 2
show picture 2 in the same possition
wait 15 frames
delete picture 3
set transparency to normal

doing that for a small animation is going to be hard everytime

AbyssalLord":yx1brocr said:
As for the player's X and Y coordinates.  You can just use "Control Variables" to set a variable to the player's X.  You can do the same with the player's Y.

I believe you can move a gif into the BGM folder, and play it from there (not sure on that one though...try it out!)

Thanks for this tho the control variables works :D
 
Mea":xqu5tfq6 said:
Alignment in Animations is based on squares 192 pixels by 192 pixels. Each animation sheet must be 5 blocks (960 pixels) by [number of rows * 192] pixels. If it's any number besides this, your animations are going to look off.

If the picture you want to use is larger than 192 X 192, you have two choices: 1) resize it down to fit within 192 X 192 or 2) divide it into pieces that fit in 192 X 192 blocks and reassemble it in the animation editor.

Hope that helps.

For example, if you need 9 frames, your animation sheet will be 960 by 384. (192 * 2 = 384)
 
Regimos":16pxqtc4 said:
Mea":16pxqtc4 said:
Alignment in Animations is based on squares 192 pixels by 192 pixels. Each animation sheet must be 5 blocks (960 pixels) by [number of rows * 192] pixels. If it's any number besides this, your animations are going to look off.

If the picture you want to use is larger than 192 X 192, you have two choices: 1) resize it down to fit within 192 X 192 or 2) divide it into pieces that fit in 192 X 192 blocks and reassemble it in the animation editor.

Hope that helps.

For example, if you need 9 frames, your animation sheet will be 960 by 384. (192 * 2 = 384)

thankyou this worked for me :D
 

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