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Fantasy Life I -SCREENSHOTS ARRIVED!

I would like to help you with this! im a good mapper, eventer and dungeons and town designs and i have some breeze charsets with me too (i made them)! if you accept me ill pm you my hotmail so we can tal on msn
 
I would like to help you with this! im a good mapper, eventer and dungeons and town designs and i have some breeze charsets with me too (i made them)! if you accept me ill pm you my hotmail so we can tal on msn
 
I'm not technically one to get mad at anyone or point out mistakes quickly, but you aren't allowed to bump projects, if you want to bring it up, I highly suggest doing so by adding some form of content, otherwise it looks bad, very bad.
 
medigodoom":10sdrqa8 said:
I'm lovin' the screenshots. The style of the graphics really appeals to me. You're using the FFX battle system? I like. You're killing me by not posting any of the story! It definitely looks like a game I'd want to play, though.

It seems you and I are in the same boat, making games we've had in our heads since youth.
Well, both of you are lucky your youth ideas are decent. My young ideas are stupid. Kirmy, a handless ball that has a helicopter in his head, evolves through his adventures and meets funny friends.
Hell... that was stinky.
 
Axerax":n0ph5kxa said:
I'm not technically one to get mad at anyone or point out mistakes quickly, but you aren't allowed to bump projects, if you want to bring it up, I highly suggest doing so by adding some form of content, otherwise it looks bad, very bad.

Oops didn't know.
 

Aida

Member

I'm not sure why so many people want to use voice acting in rmxp games.  I mean, voice acting actually became relavant when the systems could support how much space it takes up (psx had minimal voice acting, ps2 was where they really started narrating entire games).  But snes games (which is basically what we're working with on rmxp) never used it because there was never enough space.  Keep in mind that you can't use midi files for your voice acting, so everything will be in .mp3 or .ogg.  If you plan on doing recordings for all your dialogue, that could increase the file size by hundreds of megs. 

Another thing to keep in mind... when you say that you want your game to be successful, I'm not sure if you mean commercially successful, or just successful within this community.  Because if you mean commercially successful, you should know that the only way to release an rmxp for commercial sale is through portals like Yahoogames or Bigfish (like Amanda Fitch did with Aveyond) or through DS.  Either way, 50-100 megs for the ENTIRE file is already pushing limits.  Another reason voice acting for rmxp games is silly... unless of course by voice acting, you mean a few little soundbites here and there.  In that case, it would be fine.

Anyways, just thought I'd point that out.  But I hope you keep pursuing your dream.  It sounds like you're really motivated and you've got some cool ideas.
 
ZanetheVamp":3unx3mgp said:
Is there any lines i could maybe use otherwise i am possibly just going to say hi >.<
Just say a sentence or something.
EDIT: PM me

Dominic9393":3unx3mgp said:
if u need another charater :D heres (OverLord) Dominic :Dhttp://img145.imageshack.us/img145/1790/overlorddominicjv4.png[/img]

No thanks, I have too many characters already.

Aida":3unx3mgp said:
I'm not sure why so many people want to use voice acting in rmxp games.  I mean, voice acting actually became relavant when the systems could support how much space it takes up (psx had minimal voice acting, ps2 was where they really started narrating entire games).  But snes games (which is basically what we're working with on rmxp) never used it because there was never enough space.  Keep in mind that you can't use midi files for your voice acting, so everything will be in .mp3 or .ogg.  If you plan on doing recordings for all your dialogue, that could increase the file size by hundreds of megs. 

Another thing to keep in mind... when you say that you want your game to be successful, I'm not sure if you mean commercially successful, or just successful within this community.  Because if you mean commercially successful, you should know that the only way to release an rmxp for commercial sale is through portals like Yahoogames or Bigfish (like Amanda Fitch did with Aveyond) or through DS.  Either way, 50-100 megs for the ENTIRE file is already pushing limits.  Another reason voice acting for rmxp games is silly... unless of course by voice acting, you mean a few little soundbites here and there.  In that case, it would be fine.

Anyways, just thought I'd point that out.  But I hope you keep pursuing your dream.  It sounds like you're really motivated and you've got some cool ideas.

I'm not gonna put voices on every dialogue, only on the important ones. Also this won't be a commercial game.
 

tdog

Member

I'm sorry to say this, but most of your characters seem like overused archetypes to me. Seriously, I do not want to play as another teenage swordsman; I've already done so in hundreds of games. And your tilesets are a little -too- colorful to my liking. But that's just my opinion.
 
tdog":19jqpk6h said:
I'm sorry to say this, but most of your characters seem like overused archetypes to me. Seriously, I do not want to play as another teenage swordsman; I've already done so in hundreds of games. And your tilesets are a little -too- colorful to my liking. But that's just my opinion.

Well it's gonna be a great game, just wait and see.
 

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