BizarreMonkey
Member
We face in fall now, the Demons who hail from beyond our reality and all known realities. They who Embody both Fear and Power.
The Supreme Rulers of the Cosmos, not benevolent- and we are what they seek to remove.
Imperfections from their perfect future.
They are... The Twins.
http://www.youtube.com/watch?v=5zi3S1t6h9g
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Fantasia started out with me thinking of Touhou, and mixing it with my universe and making a game out of it, this idea blossomed and turned into what is soon to release. The Plot of Fantasia is thick and expansive, with twists around every corner. The game marks the penultimate chapter of the Biztopian Cosmos, sealing the freedom of it's inhabitants at last, or destroying them all, leaving nothing behind. The conclusion is unset.
When asked I tend to call the game a Story-focused plot-heavy Character-driven existential epic. It deals with themes of Imperialism, Fatalism, and deals heavily with the Existential and the ugly sides of people when the chips are down.
When asked I tend to call the game a Story-focused plot-heavy Character-driven existential epic. It deals with themes of Imperialism, Fatalism, and deals heavily with the Existential and the ugly sides of people when the chips are down.
Starting in 2133, 21 years after the events of the 314th Clash... three girls blossoming into maturity are set upon by a massive unnerving adventure to save not only themselve,s or even their world, their galaxy, or even entire universe. The stakes are all of the reality they dwell in itself.
Meanwhile, two shadowy figures plot to erase the imperfections getting in the way of their perfect future. An Insidious Architect and an Immoral Messenger seek to remove mortal freedom and yet again enforce complete dominion over the Cosmos- over reality itself. A better more epic diagnoses in the story trailer.
http://www.youtube.com/watch?v=g0aJbW7nmnk
Meanwhile, two shadowy figures plot to erase the imperfections getting in the way of their perfect future. An Insidious Architect and an Immoral Messenger seek to remove mortal freedom and yet again enforce complete dominion over the Cosmos- over reality itself. A better more epic diagnoses in the story trailer.
http://www.youtube.com/watch?v=g0aJbW7nmnk
It's like a grounded combination of Touhou and Binding of Isaac. Unlike in both it does require you to be moderated with your fire as you do have limited energy, and while it does recharge, you can't continually stream out your projectiles and expect to have no issues.
The game features an easy to remembered configuration for keybindings.
A is for Attack
S is to Skedaddle
D is for Drive (not in the demo, unlocked with progression.)
F is for Friend
Pressing F will switch between your active field agent, when a field agent gets exhausted- you will automatically switch to your next available, and if none are avilable...
Game over.
But battles aren't super common, the game is more so of a puzzle-based plot walk-around with a boss every now and then.
The game features an easy to remembered configuration for keybindings.
A is for Attack
S is to Skedaddle
D is for Drive (not in the demo, unlocked with progression.)
F is for Friend
Pressing F will switch between your active field agent, when a field agent gets exhausted- you will automatically switch to your next available, and if none are avilable...
Game over.
But battles aren't super common, the game is more so of a puzzle-based plot walk-around with a boss every now and then.